Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -12,11 +12,9 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
@@ -104,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out IDamageableComponent damageComponent))
if (entity.TryGetComponent(out IDamageableComponent? damageComponent))
{
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
hitEntities.Add(entity);
@@ -154,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return false;
}
if (target.TryGetComponent(out IDamageableComponent damageComponent))
if (target.TryGetComponent(out IDamageableComponent? damageComponent))
{
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
}
@@ -231,7 +229,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
private void RefreshItemCooldown()
{
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
{
cooldown.CooldownStart = _lastAttackTime;
cooldown.CooldownEnd = _cooldownEnd;