Enable nullability in Content.Server (#3685)
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@@ -30,11 +30,11 @@ namespace Content.Server.GameObjects.Components.Weapon
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return new FlashComponentState(_duration, _lastFlash);
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}
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public static void FlashAreaHelper(IEntity source, float range, float duration, string sound = null)
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public static void FlashAreaHelper(IEntity source, float range, float duration, string? sound = null)
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{
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foreach (var entity in source.EntityManager.GetEntitiesInRange(source.Transform.Coordinates, range))
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{
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if (!entity.TryGetComponent(out FlashableComponent flashable) ||
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if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
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!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
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flashable.Flash(duration);
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