Enable nullability in Content.Server (#3685)
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@@ -5,8 +5,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.StationEvents
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{
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@@ -56,7 +56,7 @@ namespace Content.Server.GameObjects.Components.StationEvents
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}
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}
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[DataField("sound")] public string Sound { get; set; } = "/Audio/Weapons/Guns/Gunshots/laser3.ogg";
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[DataField("sound")] public string? Sound { get; set; } = "/Audio/Weapons/Guns/Gunshots/laser3.ogg";
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[DataField("range")]
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public override float Range
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