Enable nullability in Content.Server (#3685)
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@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Research
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if (!IsTechnologyUnlocked(tech)) AddTechnology(tech);
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}
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if(twoway)
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if (twoway)
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otherDatabase.Sync(this, false);
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Dirty();
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@@ -41,8 +41,8 @@ namespace Content.Server.GameObjects.Components.Research
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/// <returns>Whether it could sync or not</returns>
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public bool SyncWithServer()
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{
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if (!Owner.TryGetComponent(out ResearchClientComponent client)) return false;
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if (!client.ConnectedToServer) return false;
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if (!Owner.TryGetComponent(out ResearchClientComponent? client)) return false;
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if (client.Server?.Database == null) return false;
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Sync(client.Server.Database);
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