Enable nullability in Content.Server (#3685)
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@@ -11,18 +11,14 @@ using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Recycling;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -156,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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if (mind != null)
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{
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
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mind.OwnedEntity.PopupMessage(Loc.GetString("You recycle yourself!"));
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mind.OwnedEntity?.PopupMessage(Loc.GetString("You recycle yourself!"));
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}
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victim.PopupMessageOtherClients(Loc.GetString("{0:theName} tries to recycle {0:themself}!", victim));
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