Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -2,9 +2,7 @@
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components
@@ -16,7 +14,7 @@ namespace Content.Server.GameObjects.Components
public override string Name => "RandomSpriteState";
[DataField("spriteStates")]
private List<string> _spriteStates;
private List<string>? _spriteStates;
[DataField("spriteLayer")]
private int _spriteLayer;
@@ -25,7 +23,7 @@ namespace Content.Server.GameObjects.Components
{
base.Initialize();
if (_spriteStates == null) return;
if (!Owner.TryGetComponent(out SpriteComponent spriteComponent)) return;
if (!Owner.TryGetComponent(out SpriteComponent? spriteComponent)) return;
spriteComponent.LayerSetState(_spriteLayer, _random.Pick(_spriteStates));
}
}