Enable nullability in Content.Server (#3685)
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@@ -3,9 +3,7 @@ using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components
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@@ -19,7 +17,7 @@ namespace Content.Server.GameObjects.Components
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private static readonly string[] PlasticPlantStates;
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[DataField("selected")]
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private string _selectedState;
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private string? _selectedState;
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[DataField("plastic")]
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private bool _plastic;
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