Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -1,9 +1,8 @@
using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Projectiles
{
@@ -32,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
{
if (otherBody.Entity.TryGetComponent(out StunnableComponent stunnableComponent))
if (otherBody.Entity.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(_stunAmount);
stunnableComponent.Knockdown(_knockdownAmount);