Enable nullability in Content.Server (#3685)
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@@ -1,9 +1,8 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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@@ -32,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
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{
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if (otherBody.Entity.TryGetComponent(out StunnableComponent stunnableComponent))
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if (otherBody.Entity.TryGetComponent(out StunnableComponent? stunnableComponent))
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{
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stunnableComponent.Stun(_stunAmount);
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stunnableComponent.Knockdown(_knockdownAmount);
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