Enable nullability in Content.Server (#3685)
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@@ -9,8 +9,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (Mind != null)
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{
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ghost.Name = Mind.CharacterName;
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ghost.Name = Mind.CharacterName ?? string.Empty;
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Mind.TransferTo(ghost);
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}
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});
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