Enable nullability in Content.Server (#3685)
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@@ -7,8 +7,6 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Medical
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@@ -27,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Medical
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return false;
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}
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if (!eventArgs.Target.TryGetComponent(out IDamageableComponent damageable))
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if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable))
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{
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return true;
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}
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@@ -43,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Medical
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return true;
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}
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if (Owner.TryGetComponent(out StackComponent stack) &&
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if (Owner.TryGetComponent(out StackComponent? stack) &&
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!stack.Use(1))
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{
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return true;
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