Enable nullability in Content.Server (#3685)
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@@ -1,8 +1,6 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -14,7 +12,7 @@ namespace Content.Server.GameObjects.Components.Markers
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{
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public override string Name => "WarpPoint";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string Location { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string? Location { get; set; }
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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