Enable nullability in Content.Server (#3685)
This commit is contained in:
@@ -17,7 +17,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
public override string Name => "SignalTransmitter";
|
||||
|
||||
private List<SignalReceiverComponent> _unresolvedReceivers;
|
||||
private List<SignalReceiverComponent>? _unresolvedReceivers = new();
|
||||
private List<SignalReceiverComponent> _receivers = new();
|
||||
|
||||
/// <summary>
|
||||
@@ -74,6 +74,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
{
|
||||
receiver.Subscribe(this);
|
||||
}
|
||||
|
||||
_unresolvedReceivers = null;
|
||||
}
|
||||
}
|
||||
@@ -112,7 +113,7 @@ namespace Content.Server.GameObjects.Components.MachineLinking
|
||||
_receivers.Remove(receiver);
|
||||
}
|
||||
|
||||
public SignalTransmitterComponent GetSignal(IEntity user)
|
||||
public SignalTransmitterComponent GetSignal(IEntity? user)
|
||||
{
|
||||
if (user != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user