Enable nullability in Content.Server (#3685)
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@@ -8,7 +8,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -50,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Items
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public void Roll()
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{
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_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
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if (!Owner.TryGetComponent(out SpriteComponent sprite)) return;
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if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
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sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
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PlayDiceEffect();
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}
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