Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -8,7 +8,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -50,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Items
public void Roll()
{
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
if (!Owner.TryGetComponent(out SpriteComponent sprite)) return;
if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
PlayDiceEffect();
}