Enable nullability in Content.Server (#3685)
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public override async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (!CanWeld(DefaultFuelCost))
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{
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target.PopupMessage(user, "Can't weld!");
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target?.PopupMessage(user, "Can't weld!");
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return false;
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}
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