Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -44,9 +44,9 @@ namespace Content.Server.GameObjects.Components.Interactable
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
private AudioSystem _audioSystem = default!;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
public override void Initialize()
{
@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool.Qualities);
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}