Enable nullability in Content.Server (#3685)
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@@ -44,9 +44,9 @@ namespace Content.Server.GameObjects.Components.Interactable
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[DataField("tools")] private List<ToolEntry> _tools = new();
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private int _currentTool = 0;
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private AudioSystem _audioSystem;
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private ToolComponent _tool;
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private SpriteComponent _sprite;
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private AudioSystem _audioSystem = default!;
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private ToolComponent? _tool;
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private SpriteComponent? _sprite;
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public override void Initialize()
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{
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@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new MultiToolComponentState(_tool.Qualities);
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return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
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}
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}
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}
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