Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -14,10 +14,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Fluids
@@ -33,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Fluids
[DataField("transferAmount")]
private ReagentUnit _transferAmount = ReagentUnit.New(10);
[DataField("spraySound")]
private string _spraySound;
private string? _spraySound;
[DataField("sprayVelocity")]
private float _sprayVelocity = 1.5f;
[DataField("sprayAliveTime")]
@@ -73,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Fluids
set => _sprayVelocity = value;
}
public string SpraySound => _spraySound;
public string? SpraySound => _spraySound;
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
@@ -115,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Fluids
if (eventArgs.ClickLocation.GetGridId(_serverEntityManager) != playerPos.GetGridId(_serverEntityManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
@@ -147,7 +145,7 @@ namespace Content.Server.GameObjects.Components.Fluids
var vapor = _serverEntityManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
vapor.Transform.LocalRotation = rotation;
if (vapor.TryGetComponent(out AppearanceComponent appearance)) // Vapor sprite should face down.
if (vapor.TryGetComponent(out AppearanceComponent? appearance)) // Vapor sprite should face down.
{
appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation);
appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
@@ -162,12 +160,15 @@ namespace Content.Server.GameObjects.Components.Fluids
}
//Play sound
EntitySystem.Get<AudioSystem>().PlayFromEntity(_spraySound, Owner, AudioHelpers.WithVariation(0.125f));
if (!string.IsNullOrEmpty(_spraySound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_spraySound, Owner, AudioHelpers.WithVariation(0.125f));
}
_lastUseTime = curTime;
_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
{
cooldown.CooldownStart = _lastUseTime;
cooldown.CooldownEnd = _cooldownEnd;
@@ -199,13 +200,13 @@ namespace Content.Server.GameObjects.Components.Fluids
_safety = state;
if(Owner.TryGetComponent(out AppearanceComponent appearance))
if(Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if(_hasSafety && Owner.TryGetComponent(out AppearanceComponent appearance))
if(_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
}