Enable nullability in Content.Server (#3685)
This commit is contained in:
@@ -2,8 +2,6 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Damage
|
||||
@@ -22,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Damage
|
||||
|
||||
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Target.TryGetComponent(out IDamageableComponent damageable)) return;
|
||||
if (!eventArgs.Target.TryGetComponent(out IDamageableComponent? damageable)) return;
|
||||
|
||||
damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user