Enable nullability in Content.Server (#3685)
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@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Damage
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent damageable)) return;
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
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damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
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}
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