Enable nullability in Content.Server (#3685)
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@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components
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[ComponentReference(typeof(SharedConfigurationComponent))]
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public class ConfigurationComponent : SharedConfigurationComponent, IInteractUsing, ISerializationHooks
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{
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[ViewVariables] private BoundUserInterface UserInterface => Owner.GetUIOrNull(ConfigurationUiKey.Key);
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ConfigurationUiKey.Key);
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[DataField("keys")] private List<string> _keys = new();
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@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components
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}
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}
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public string GetConfig(string name)
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public string? GetConfig(string name)
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{
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return _config.GetValueOrDefault(name);
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}
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@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (UserInterface == null || !eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (UserInterface == null || !eventArgs.User.TryGetComponent(out IActorComponent? actor))
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return false;
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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@@ -110,7 +110,7 @@ namespace Content.Server.GameObjects.Components
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SendMessage(new ConfigUpdatedComponentMessage(config));
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}
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}
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}
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private void UpdateUserInterface()
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{
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@@ -120,8 +120,8 @@ namespace Content.Server.GameObjects.Components
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface.Open(actor.playerSession);
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UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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UserInterface?.Open(actor.playerSession);
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UserInterface?.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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}
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private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
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@@ -150,7 +150,7 @@ namespace Content.Server.GameObjects.Components
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protected override void Activate(IEntity user, ConfigurationComponent component)
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{
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if (user.TryGetComponent(out IActorComponent actor))
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if (user.TryGetComponent(out IActorComponent? actor))
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{
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component.OpenUserInterface(actor);
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}
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