Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -26,9 +26,8 @@ using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -720,7 +719,12 @@ namespace Content.Server.GameObjects.Components.Botany
{
sprayed = true;
amount = ReagentUnit.New(1);
EntitySystem.Get<AudioSystem>().PlayFromEntity(spray.SpraySound, usingItem, AudioHelpers.WithVariation(0.125f));
if (!string.IsNullOrEmpty(spray.SpraySound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(spray.SpraySound, usingItem,
AudioHelpers.WithVariation(0.125f));
}
}
var split = solution.Drain(amount);