Enable nullability in Content.Server (#3685)
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@@ -21,9 +21,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Update(float airPressure)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent damageable)) return;
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Owner.TryGetComponent(out ServerAlertsComponent status);
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
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var status = Owner.GetComponentOrNull<ServerAlertsComponent>();
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var highPressureMultiplier = 1f;
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var lowPressureMultiplier = 1f;
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