Enable nullability in Content.Server (#3685)
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@@ -1,7 +1,8 @@
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using Content.Server.GameObjects.Components.NodeContainer;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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@@ -62,21 +63,23 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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return payload;
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}
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private bool TryGetWireNet(PowerReceiverComponent powerReceiver, out INodeGroup net)
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private bool TryGetWireNet(PowerReceiverComponent powerReceiver, [NotNullWhen(true)] out INodeGroup? net)
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{
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if (powerReceiver.Provider is PowerProviderComponent && powerReceiver.Provider.ProviderOwner.TryGetComponent<NodeContainerComponent>(out var nodeContainer))
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if (powerReceiver.Provider is PowerProviderComponent provider &&
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provider.ProviderOwner.TryGetComponent<NodeContainerComponent>(out var nodeContainer))
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{
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var nodes = nodeContainer.Nodes;
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for (var index = 0; index < nodes.Count; index++)
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foreach (var node in nodes)
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{
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if (nodes[index].NodeGroupID == NodeGroupID.WireNet)
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if (node.NodeGroupID == NodeGroupID.WireNet)
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{
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net = nodes[index].NodeGroup;
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net = node.NodeGroup;
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return true;
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}
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}
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}
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net = default;
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return false;
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}
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