Enable nullability in Content.Server (#3685)
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@@ -28,9 +28,9 @@ namespace Content.Server.AI.Utility.AiLogic
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// TODO: Look at having ParallelOperators (probably no more than that as then you'd have a full-blown BT)
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// Also RepeatOperators (e.g. if we're following an entity keep repeating MoveToEntity)
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private AiActionSystem _planner;
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private AiActionSystem _planner = default!;
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public Blackboard Blackboard => _blackboard;
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private Blackboard _blackboard;
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private Blackboard _blackboard = default!;
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/// <summary>
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/// The sum of all BehaviorSets gives us what actions the AI can take
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@@ -43,7 +43,7 @@ namespace Content.Server.AI.Utility.AiLogic
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/// <summary>
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/// The currently running action; most importantly are the operators.
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/// </summary>
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public UtilityAction CurrentAction { get; private set; }
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public UtilityAction? CurrentAction { get; private set; }
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/// <summary>
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/// How frequently we can re-plan. If an AI's in combat you could decrease the cooldown,
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@@ -55,9 +55,9 @@ namespace Content.Server.AI.Utility.AiLogic
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/// <summary>
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/// If we've requested a plan then wait patiently for the action
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/// </summary>
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private AiActionRequestJob _actionRequest;
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private AiActionRequestJob? _actionRequest;
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private CancellationTokenSource _actionCancellation;
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private CancellationTokenSource? _actionCancellation;
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/// <summary>
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/// If we can't do anything then stop thinking; should probably use ActionBlocker instead
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@@ -126,6 +126,11 @@ namespace Content.Server.AI.Utility.AiLogic
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private void ReceivedAction()
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{
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if (_actionRequest == null)
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{
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return;
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}
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switch (_actionRequest.Exception)
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{
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case null:
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