Enable nullability in Content.Server (#3685)
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@@ -13,7 +13,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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private readonly IEntity _owner;
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private readonly IEntity _target;
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private UnarmedCombatComponent _unarmedCombat;
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private UnarmedCombatComponent? _unarmedCombat;
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public UnarmedCombatOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
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{
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@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return true;
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}
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if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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@@ -39,7 +39,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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combatModeComponent.IsInCombatMode = true;
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}
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if (_owner.TryGetComponent(out UnarmedCombatComponent unarmedCombatComponent))
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if (_owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
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{
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_unarmedCombat = unarmedCombatComponent;
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}
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@@ -56,7 +56,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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if (!base.Shutdown(outcome))
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return false;
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if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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@@ -71,7 +71,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Success;
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}
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if (_unarmedCombat.Deleted)
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if (_unarmedCombat?.Deleted ?? true)
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{
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return Outcome.Failed;
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}
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