Enable nullability in Content.Server (#3685)
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@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return true;
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}
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if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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@@ -47,7 +47,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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if (!base.Shutdown(outcome))
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return false;
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if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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@@ -62,16 +62,16 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Success;
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}
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if (!_owner.TryGetComponent(out HandsComponent hands) || hands.GetActiveHand == null)
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if (!_owner.TryGetComponent(out HandsComponent? hands) || hands.GetActiveHand == null)
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{
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return Outcome.Failed;
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}
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var meleeWeapon = hands.GetActiveHand.Owner;
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meleeWeapon.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent);
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meleeWeapon.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent);
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if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
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meleeWeaponComponent.Range)
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meleeWeaponComponent?.Range)
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{
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return Outcome.Failed;
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}
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