Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
{
return false;
}
@@ -47,7 +47,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
if (!base.Shutdown(outcome))
return false;
if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
@@ -62,16 +62,16 @@ namespace Content.Server.AI.Operators.Combat.Melee
return Outcome.Success;
}
if (!_owner.TryGetComponent(out HandsComponent hands) || hands.GetActiveHand == null)
if (!_owner.TryGetComponent(out HandsComponent? hands) || hands.GetActiveHand == null)
{
return Outcome.Failed;
}
var meleeWeapon = hands.GetActiveHand.Owner;
meleeWeapon.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent);
meleeWeapon.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent);
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
meleeWeaponComponent.Range)
meleeWeaponComponent?.Range)
{
return Outcome.Failed;
}