* feat: #26107 uplink discounts for traitors and nukies * refactor: #26107 extracted discount label from price of StoreListingControl * refactor: minor renaming * refactor: parametrized adding discounts to uplink store * fix: #26107 prevent exception on empty discountOptions * feat: uplink now have 'Discounted' category which contains all discounted items on this session. * after merge fixups * rename discount categories according to common sense * refactor: DiscountOptions is now optional (nullable) on ListingData * add nullability check ignore for already checked listingData.DiscountOptions * fix after merge store menu ui * remove unused using * final fix after merge conflicts * [refactor]: #26107 fix variables naming in UplinkSystem * fix: #26107 fix after merge * refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount * feat: #26107 support multiple currency discount in store on side of discount message label * refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now * refactor: #26107 move more code from storesystem to StoreDiscountComponent * refactor: #26107 separated StoreSystem and StoreDiscountSystem using events * fix: #26107 placed not-nullable variable initialization in ListingData for tests * refactor: #26107 minor renaming, xml-docs * fix: #26107 changed most of discounts to be down to half price for balance purposes * ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified * decoupled storesystem and store discount system * xml-docs * refactor: #26107 xml-doc for StoreDiscountSystem * is now a thing (tmp) * fix: compilation errors + StoreDiscountData.DiscountCategoryId * refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog * refactor: removed unused code, more StoreDiscountSystem docs, simplify code * refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected * refactor: rename back (its not prototype) * refactor: move ListingItemsInitializingEvent to file with handling logic * refactor: comments for StoreBuyFinishedEvent handling, more logging * refactor: moved StoreInitializedEvent, xml-doc * refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc * refactor: restore old listing data cost field name * refactor: fix linter in uplink_catalog.yml * refactor: xml-doc for ListingDataWithCostModifiers * refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers * refactor: purged linq, removed custom datafield names, minor cleanup * refactor: removed double-allocation on getting available listings * refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code) * fix: minor discount categories on uplink items changes following design overview * refactor: StoreBuyListingMessage now uses protoId and not whole object * refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Text;
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using Content.Client.Actions;
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using Content.Client.Message;
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using Content.Shared.FixedPoint;
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@@ -22,7 +23,7 @@ public sealed partial class StoreMenu : DefaultWindow
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private StoreWithdrawWindow? _withdrawWindow;
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public event EventHandler<string>? SearchTextUpdated;
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public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, ListingDataWithCostModifiers>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
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public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
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@@ -30,7 +31,7 @@ public sealed partial class StoreMenu : DefaultWindow
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public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
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public string CurrentCategory = string.Empty;
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private List<ListingData> _cachedListings = new();
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private List<ListingDataWithCostModifiers> _cachedListings = new();
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public StoreMenu()
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{
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@@ -68,15 +69,17 @@ public sealed partial class StoreMenu : DefaultWindow
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WithdrawButton.Disabled = disabled;
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}
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public void UpdateListing(List<ListingData> listings)
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public void UpdateListing(List<ListingDataWithCostModifiers> listings)
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{
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_cachedListings = listings;
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UpdateListing();
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}
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public void UpdateListing()
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{
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var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
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var sorted = _cachedListings.OrderBy(l => l.Priority)
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.ThenBy(l => l.Cost.Values.Sum());
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// should probably chunk these out instead. to-do if this clogs the internet tubes.
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// maybe read clients prototypes instead?
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@@ -114,13 +117,12 @@ public sealed partial class StoreMenu : DefaultWindow
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OnRefundAttempt?.Invoke(args);
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}
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private void AddListingGui(ListingData listing)
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private void AddListingGui(ListingDataWithCostModifiers listing)
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{
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if (!listing.Categories.Contains(CurrentCategory))
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return;
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var listingPrice = listing.Cost;
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var hasBalance = HasListingPrice(Balance, listingPrice);
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var hasBalance = listing.CanBuyWith(Balance);
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var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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@@ -143,29 +145,20 @@ public sealed partial class StoreMenu : DefaultWindow
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}
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}
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var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
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var listingInStock = GetListingPriceString(listing);
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var discount = GetDiscountString(listing);
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var newListing = new StoreListingControl(listing, listingInStock, discount, hasBalance, texture);
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newListing.StoreItemBuyButton.OnButtonDown += args
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=> OnListingButtonPressed?.Invoke(args, listing);
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StoreListingsContainer.AddChild(newListing);
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}
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public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
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{
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foreach (var type in price)
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{
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if (!currency.ContainsKey(type.Key))
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return false;
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if (currency[type.Key] < type.Value)
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return false;
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}
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return true;
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}
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public string GetListingPriceString(ListingData listing)
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private string GetListingPriceString(ListingDataWithCostModifiers listing)
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{
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var text = string.Empty;
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if (listing.Cost.Count < 1)
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text = Loc.GetString("store-currency-free");
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else
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@@ -173,20 +166,72 @@ public sealed partial class StoreMenu : DefaultWindow
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foreach (var (type, amount) in listing.Cost)
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{
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var currency = _prototypeManager.Index(type);
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text += Loc.GetString("store-ui-price-display", ("amount", amount),
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("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
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text += Loc.GetString(
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"store-ui-price-display",
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("amount", amount),
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("currency", Loc.GetString(currency.DisplayName, ("amount", amount)))
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);
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}
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}
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return text.TrimEnd();
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}
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private string GetDiscountString(ListingDataWithCostModifiers listingDataWithCostModifiers)
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{
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string discountMessage;
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if (!listingDataWithCostModifiers.IsCostModified)
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{
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return string.Empty;
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}
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var relativeModifiersSummary = listingDataWithCostModifiers.GetModifiersSummaryRelative();
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if (relativeModifiersSummary.Count > 1)
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{
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var sb = new StringBuilder();
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sb.Append('(');
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foreach (var (currency, amount) in relativeModifiersSummary)
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{
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var currencyPrototype = _prototypeManager.Index(currency);
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if (sb.Length != 0)
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{
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sb.Append(", ");
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}
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var currentDiscountMessage = Loc.GetString(
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"store-ui-discount-display-with-currency",
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("amount", amount.ToString("P0")),
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("currency", Loc.GetString(currencyPrototype.DisplayName))
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);
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sb.Append(currentDiscountMessage);
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}
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sb.Append(')');
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discountMessage = sb.ToString();
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}
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else
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{
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// if cost was modified - it should have diff relatively to original cost in 1 or more currency
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// ReSharper disable once GenericEnumeratorNotDisposed Dictionary enumerator doesn't require dispose
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var enumerator = relativeModifiersSummary.GetEnumerator();
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enumerator.MoveNext();
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var amount = enumerator.Current.Value;
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discountMessage = Loc.GetString(
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"store-ui-discount-display",
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("amount", (amount.ToString("P0")))
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);
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}
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return discountMessage;
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}
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private void ClearListings()
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{
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StoreListingsContainer.Children.Clear();
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}
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public void PopulateStoreCategoryButtons(HashSet<ListingData> listings)
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public void PopulateStoreCategoryButtons(HashSet<ListingDataWithCostModifiers> listings)
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{
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var allCategories = new List<StoreCategoryPrototype>();
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foreach (var listing in listings)
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