feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
This commit is contained in:
Fildrance
2024-09-05 15:12:39 +03:00
committed by GitHub
parent 402f518c5e
commit a58252f45e
23 changed files with 1415 additions and 116 deletions

View File

@@ -17,11 +17,12 @@ public sealed partial class StoreListingControl : Control
[Dependency] private readonly IGameTiming _timing = default!;
private readonly ClientGameTicker _ticker;
private readonly ListingData _data;
private readonly ListingDataWithCostModifiers _data;
private readonly bool _hasBalance;
private readonly string _price;
public StoreListingControl(ListingData data, string price, bool hasBalance, Texture? texture = null)
private readonly string _discount;
public StoreListingControl(ListingDataWithCostModifiers data, string price, string discount, bool hasBalance, Texture? texture = null)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
@@ -31,6 +32,7 @@ public sealed partial class StoreListingControl : Control
_data = data;
_hasBalance = hasBalance;
_price = price;
_discount = discount;
StoreItemName.Text = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
StoreItemDescription.SetMessage(ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(_data, _prototype));
@@ -63,6 +65,7 @@ public sealed partial class StoreListingControl : Control
}
else
{
DiscountSubText.Text = _discount;
StoreItemBuyButton.Text = _price;
}
}