Add round id to lobby and round end summary (#7547)
This commit is contained in:
@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Lobby;
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using Content.Client.Lobby;
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using Content.Client.RoundEnd;
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using Content.Client.RoundEnd;
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using Content.Client.Viewport;
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using Content.Client.Viewport;
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@@ -9,12 +7,8 @@ using Content.Shared.Station;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Client.State;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameTicking.Managers
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namespace Content.Client.GameTicking.Managers
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{
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{
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@@ -129,7 +123,7 @@ namespace Content.Client.GameTicking.Managers
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private void RoundEnd(RoundEndMessageEvent message)
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private void RoundEnd(RoundEndMessageEvent message)
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{
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{
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//This is not ideal at all, but I don't see an immediately better fit anywhere else.
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//This is not ideal at all, but I don't see an immediately better fit anywhere else.
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var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.AllPlayersEndInfo);
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var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo);
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}
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}
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}
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}
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}
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}
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@@ -1,10 +1,9 @@
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using System;
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using System.Linq;
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using System.Linq;
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using Content.Client.Message;
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using Content.Client.Message;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.RoundEnd
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namespace Content.Client.RoundEnd
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@@ -12,7 +11,8 @@ namespace Content.Client.RoundEnd
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public sealed class RoundEndSummaryWindow : DefaultWindow
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public sealed class RoundEndSummaryWindow : DefaultWindow
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{
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{
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public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, RoundEndMessageEvent.RoundEndPlayerInfo[] info)
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public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, int roundId,
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RoundEndMessageEvent.RoundEndPlayerInfo[] info)
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{
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{
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MinSize = SetSize = (520, 580);
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MinSize = SetSize = (520, 580);
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@@ -25,7 +25,7 @@ namespace Content.Client.RoundEnd
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// Also good for serious info.
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// Also good for serious info.
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var roundEndTabs = new TabContainer();
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var roundEndTabs = new TabContainer();
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roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan));
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roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan, roundId));
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roundEndTabs.AddChild(MakePlayerManifestoTab(info));
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roundEndTabs.AddChild(MakePlayerManifestoTab(info));
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Contents.AddChild(roundEndTabs);
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Contents.AddChild(roundEndTabs);
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@@ -34,7 +34,7 @@ namespace Content.Client.RoundEnd
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MoveToFront();
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MoveToFront();
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}
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}
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private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration)
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private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration, int roundId)
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{
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{
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var roundEndSummaryTab = new BoxContainer
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var roundEndSummaryTab = new BoxContainer
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{
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{
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@@ -53,7 +53,11 @@ namespace Content.Client.RoundEnd
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//Gamemode Name
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//Gamemode Name
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var gamemodeLabel = new RichTextLabel();
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var gamemodeLabel = new RichTextLabel();
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gamemodeLabel.SetMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
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var gamemodeMessage = new FormattedMessage();
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gamemodeMessage.AddMarkup(Loc.GetString("round-end-summary-window-round-id-label", ("roundId", roundId)));
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gamemodeMessage.AddText(" ");
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gamemodeMessage.AddMarkup(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
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gamemodeLabel.SetMessage(gamemodeMessage);
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roundEndSummaryContainer.AddChild(gamemodeLabel);
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roundEndSummaryContainer.AddChild(gamemodeLabel);
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//Duration
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//Duration
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@@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameTicking
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namespace Content.Server.GameTicking
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{
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{
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@@ -50,7 +45,7 @@ namespace Content.Server.GameTicking
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var mapName = map?.MapName ?? Loc.GetString("game-ticker-no-map-selected");
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var mapName = map?.MapName ?? Loc.GetString("game-ticker-no-map-selected");
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var gmTitle = Loc.GetString(_preset.ModeTitle);
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var gmTitle = Loc.GetString(_preset.ModeTitle);
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var desc = Loc.GetString(_preset.Description);
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var desc = Loc.GetString(_preset.Description);
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return Loc.GetString("game-ticker-get-info-text",("playerCount", playerCount),("mapName", mapName),("gmTitle", gmTitle),("desc", desc));
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return Loc.GetString("game-ticker-get-info-text",("roundId", RoundId), ("playerCount", playerCount),("mapName", mapName),("gmTitle", gmTitle),("desc", desc));
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}
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}
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private TickerLobbyReadyEvent GetStatusSingle(ICommonSession player, LobbyPlayerStatus status)
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private TickerLobbyReadyEvent GetStatusSingle(ICommonSession player, LobbyPlayerStatus status)
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@@ -366,7 +366,7 @@ namespace Content.Server.GameTicking
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// This ordering mechanism isn't great (no ordering of minds) but functions
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// This ordering mechanism isn't great (no ordering of minds) but functions
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var listOfPlayerInfoFinal = listOfPlayerInfo.OrderBy(pi => pi.PlayerOOCName).ToArray();
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var listOfPlayerInfoFinal = listOfPlayerInfo.OrderBy(pi => pi.PlayerOOCName).ToArray();
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_playersInGame.Clear();
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_playersInGame.Clear();
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RaiseNetworkEvent(new RoundEndMessageEvent(gamemodeTitle, roundEndText, roundDuration, listOfPlayerInfoFinal.Length, listOfPlayerInfoFinal));
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RaiseNetworkEvent(new RoundEndMessageEvent(gamemodeTitle, roundEndText, roundDuration, RoundId, listOfPlayerInfoFinal.Length, listOfPlayerInfoFinal));
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}
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}
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public void RestartRound()
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public void RestartRound()
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@@ -1,8 +1,4 @@
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using Content.Shared.Station;
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using System;
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using System.Collections.Generic;
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using Content.Shared.Station;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -139,15 +135,17 @@ namespace Content.Shared.GameTicking
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public string GamemodeTitle { get; }
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public string GamemodeTitle { get; }
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public string RoundEndText { get; }
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public string RoundEndText { get; }
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public TimeSpan RoundDuration { get; }
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public TimeSpan RoundDuration { get; }
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public int RoundId { get; }
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public int PlayerCount { get; }
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public int PlayerCount { get; }
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public RoundEndPlayerInfo[] AllPlayersEndInfo { get; }
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public RoundEndPlayerInfo[] AllPlayersEndInfo { get; }
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public RoundEndMessageEvent(string gamemodeTitle, string roundEndText, TimeSpan roundDuration, int playerCount,
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public RoundEndMessageEvent(string gamemodeTitle, string roundEndText, TimeSpan roundDuration, int roundId,
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RoundEndPlayerInfo[] allPlayersEndInfo)
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int playerCount, RoundEndPlayerInfo[] allPlayersEndInfo)
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{
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{
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GamemodeTitle = gamemodeTitle;
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GamemodeTitle = gamemodeTitle;
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RoundEndText = roundEndText;
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RoundEndText = roundEndText;
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RoundDuration = roundDuration;
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RoundDuration = roundDuration;
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RoundId = roundId;
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PlayerCount = playerCount;
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PlayerCount = playerCount;
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AllPlayersEndInfo = allPlayersEndInfo;
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AllPlayersEndInfo = allPlayersEndInfo;
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}
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}
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@@ -10,9 +10,10 @@ game-ticker-pause-start = Round start has been paused.
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game-ticker-pause-start-resumed = Round start countdown is now resumed.
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game-ticker-pause-start-resumed = Round start countdown is now resumed.
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game-ticker-player-join-game-message = Welcome to Space Station 14! If this is your first time playing, be sure to press F1 on your keyboard and read the game rules, and don't be afraid to ask for help in OOC.
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game-ticker-player-join-game-message = Welcome to Space Station 14! If this is your first time playing, be sure to press F1 on your keyboard and read the game rules, and don't be afraid to ask for help in OOC.
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game-ticker-get-info-text = Hi and welcome to [color=white]Space Station 14![/color]
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game-ticker-get-info-text = Hi and welcome to [color=white]Space Station 14![/color]
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The current round is: [color=white]#{$roundId}[/color]
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The current player count is: [color=white]{$playerCount}[/color]
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The current player count is: [color=white]{$playerCount}[/color]
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The current map is: [color=white]{$mapName}[/color]
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The current map is: [color=white]{$mapName}[/color]
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The current game mode is: [color=white]{$gmTitle}[/color].
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The current game mode is: [color=white]{$gmTitle}[/color]
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>[color=yellow]{$desc}[/color]
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>[color=yellow]{$desc}[/color]
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game-ticker-no-map-selected = [color=red]No map selected![/color]
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game-ticker-no-map-selected = [color=red]No map selected![/color]
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game-ticker-player-no-jobs-available-when-joining = When attempting to join to the game, no jobs were available.
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game-ticker-player-no-jobs-available-when-joining = When attempting to join to the game, no jobs were available.
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@@ -1,7 +1,8 @@
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round-end-summary-window-title = Round End Summary
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round-end-summary-window-title = Round End Summary
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round-end-summary-window-round-end-summary-tab-title = Round Information
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round-end-summary-window-round-end-summary-tab-title = Round Information
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round-end-summary-window-player-manifesto-tab-title = Player Manifesto
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round-end-summary-window-player-manifesto-tab-title = Player Manifesto
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round-end-summary-window-gamemode-name-label = Round of [color=white]{$gamemode}[/color] has ended.
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round-end-summary-window-round-id-label = Round [color=white]#{$roundId}[/color] has ended.
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round-end-summary-window-gamemode-name-label = The game mode was [color=white]{$gamemode}[/color].
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round-end-summary-window-duration-label = It lasted for [color=yellow]{$hours} hours, {$minutes} minutes, and {$seconds} seconds.
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round-end-summary-window-duration-label = It lasted for [color=yellow]{$hours} hours, {$minutes} minutes, and {$seconds} seconds.
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round-end-summary-window-player-info-if-observer-text = [color=gray]{$playerOOCName}[/color] was [color=lightblue]{$playerICName}[/color], an observer.
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round-end-summary-window-player-info-if-observer-text = [color=gray]{$playerOOCName}[/color] was [color=lightblue]{$playerICName}[/color], an observer.
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round-end-summary-window-player-info-if-not-observer-text = [color=gray]{$playerOOCName}[/color] was [color={$icNameColor}]{$playerICName}[/color] playing role of [color=orange]{$playerRole}[/color].
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round-end-summary-window-player-info-if-not-observer-text = [color=gray]{$playerOOCName}[/color] was [color={$icNameColor}]{$playerICName}[/color] playing role of [color=orange]{$playerRole}[/color].
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