Add round id to lobby and round end summary (#7547)
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@@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameTicking;
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using Robust.Server.Player;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameTicking
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{
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@@ -50,7 +45,7 @@ namespace Content.Server.GameTicking
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var mapName = map?.MapName ?? Loc.GetString("game-ticker-no-map-selected");
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var gmTitle = Loc.GetString(_preset.ModeTitle);
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var desc = Loc.GetString(_preset.Description);
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return Loc.GetString("game-ticker-get-info-text",("playerCount", playerCount),("mapName", mapName),("gmTitle", gmTitle),("desc", desc));
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return Loc.GetString("game-ticker-get-info-text",("roundId", RoundId), ("playerCount", playerCount),("mapName", mapName),("gmTitle", gmTitle),("desc", desc));
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}
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private TickerLobbyReadyEvent GetStatusSingle(ICommonSession player, LobbyPlayerStatus status)
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