Basic bleeding mechanics (#6710)
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@@ -18,6 +18,14 @@ namespace Content.Server.Medical.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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/// <remarks>
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/// This should generally be negative,
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/// since you're, like, trying to heal damage.
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/// </remarks>
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[DataField("bloodlossModifier")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float BloodlossModifier = 0.0f;
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/// <remarks>
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/// The supported damage types are specified using a <see cref="DamageContainerPrototype"/>s. For a
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/// HealingComponent this filters what damage container type this component should work on. If null,
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