Basic bleeding mechanics (#6710)

This commit is contained in:
mirrorcult
2022-02-17 15:00:41 -07:00
committed by GitHub
parent 56b2041b12
commit a57d78a3f2
29 changed files with 510 additions and 48 deletions

View File

@@ -0,0 +1,25 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class ModifyBloodLevel : ReagentEffect
{
[DataField("scaled")]
public bool Scaled = false;
[DataField("amount")]
public FixedPoint2 Amount = 1.0f;
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
{
var sys = EntitySystem.Get<BloodstreamSystem>();
var amt = Scaled ? Amount * args.Quantity : Amount;
sys.TryModifyBloodLevel(args.SolutionEntity, amt, blood);
}
}
}