Tweaks suicide to be a little more personal. (#1887)
* Copied code from ClimableComponent.cs to make Welder suicides way better * ass nath * Adds other types of suicide and addresses review * fixes conflicts * Welder updates * Welder fixes x2 * themselves * Fix typo * Remove crate textures * Merge remote-tracking branch 'upstream/master' into pr/1887 Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -27,6 +27,7 @@ using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Content.Shared.GameObjects.Components.Body;
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@@ -44,8 +45,9 @@ namespace Content.Server.GameObjects.Components.Kitchen
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly RecipeManager _recipeManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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#region YAMLSERIALIZE
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#region YAMLSERIALIZE
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private int _cookTimeDefault;
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private int _cookTimeMultiplier; //For upgrades and stuff I guess?
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private string _badRecipeName = "";
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@@ -498,12 +500,29 @@ namespace Content.Server.GameObjects.Components.Kitchen
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headCount++;
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}
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}
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chat.EntityMe(victim, Loc.GetPluralString("is trying to cook {0:their} head!", "is trying to cook {0:their} heads!", headCount, victim));
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PopupMessageOtherClientsInRange(victim, Loc.GetString("{0:theName} is trying to cook {0:their} head!", victim), 15);
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_notifyManager.PopupMessage(victim, victim, Loc.GetString("You cook your head!"));
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_currentCookTimerTime = 10;
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ClickSound();
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_uiDirty = true;
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wzhzhzh();
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return SuicideKind.Heat;
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}
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private void PopupMessageOtherClientsInRange(IEntity source, string message, int maxReceiveDistance)
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{
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var viewers = _playerManager.GetPlayersInRange(source.Transform.GridPosition, maxReceiveDistance);
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null || source == viewerEntity)
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{
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continue;
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}
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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}
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}
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