Tweaks suicide to be a little more personal. (#1887)
* Copied code from ClimableComponent.cs to make Welder suicides way better * ass nath * Adds other types of suicide and addresses review * fixes conflicts * Welder updates * Welder fixes x2 * themselves * Fix typo * Remove crate textures * Merge remote-tracking branch 'upstream/master' into pr/1887 Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -8,12 +8,16 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -31,6 +35,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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@@ -256,11 +261,13 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (TryWeld(5, victim, silent: true))
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{
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PlaySoundCollection(WeldSoundCollection);
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chat.EntityMe(victim, Loc.GetString("welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim));
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PopupMessageOtherClientsInRange(victim, Loc.GetString("{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim), 15);
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_notifyManager.PopupMessage(victim, victim, Loc.GetString("You weld your every orifice closed!"));
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return SuicideKind.Heat;
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}
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chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
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PopupMessageOtherClientsInRange(victim, Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim), 15);
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_notifyManager.PopupMessage(victim, victim, Loc.GetString("You bash yourself with the unlit welding torch!"));
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return SuicideKind.Blunt;
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}
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@@ -268,5 +275,22 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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Dirty();
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}
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private void PopupMessageOtherClientsInRange(IEntity source, string message, int maxReceiveDistance)
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{
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var viewers = _playerManager.GetPlayersInRange(source.Transform.GridPosition, maxReceiveDistance);
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null || source == viewerEntity)
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{
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continue;
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}
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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}
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}
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