Tweaks suicide to be a little more personal. (#1887)

* Copied code from ClimableComponent.cs to make Welder suicides way better

* ass nath

* Adds other types of suicide and addresses review

* fixes conflicts

* Welder updates

* Welder fixes x2

* themselves

* Fix typo

* Remove crate textures

* Merge remote-tracking branch 'upstream/master' into pr/1887

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Swept
2020-08-29 11:12:21 +00:00
committed by GitHub
parent 566ed6b770
commit a57c5265be
3 changed files with 70 additions and 5 deletions

View File

@@ -5,9 +5,11 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces;
using Content.Server.Observer;
using Content.Server.Players;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
@@ -116,6 +118,9 @@ namespace Content.Server.Chat
internal class SuicideCommand : IClientCommand
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
public string Command => "suicide";
public string Description => "Commits suicide";
@@ -186,12 +191,29 @@ namespace Content.Server.Chat
}
}
// Default suicide, bite your tongue
chat.EntityMe(owner, Loc.GetString("is attempting to bite {0:their} own tongue, looks like {0:theyre} trying to commit suicide!", owner)); //TODO: theyre macro
PopupMessageOtherClientsInRange(owner, Loc.GetString("{0:theName} is attempting to bite {0:their} own tongue!", owner), 15);
_notifyManager.PopupMessage(owner, owner, Loc.GetString("You attempt to bite your own tongue!"));
dmgComponent.ChangeDamage(DamageType.Piercing, 500, true, owner);
// Prevent the player from returning to the body. Yes, this is an ugly hack.
var ghost = new Ghost(){CanReturn = false};
ghost.Execute(shell, player, Array.Empty<string>());
}
private void PopupMessageOtherClientsInRange(IEntity source, string message, int maxReceiveDistance)
{
var viewers = _playerManager.GetPlayersInRange(source.Transform.GridPosition, maxReceiveDistance);
foreach (var viewer in viewers)
{
var viewerEntity = viewer.AttachedEntity;
if (viewerEntity == null || source == viewerEntity)
{
continue;
}
source.PopupMessage(viewer.AttachedEntity, message);
}
}
}
}