Lobby chat width and custom lobby titles (#33783)
* lobby name cvar * panel width * skrek * server name localization fix * comment format fix Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * remove redundant newline Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * string.empty Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * use SetWidth * Update Resources/Locale/en-US/lobby/lobby-gui.ftl --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -5,19 +5,21 @@ using Content.Client.Lobby.UI;
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using Content.Client.Message;
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using Content.Client.Message;
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Client.Voting;
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using Content.Client.Voting;
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using Content.Shared.CCVar;
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using Robust.Client;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Console;
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using Robust.Client.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Client.Lobby
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namespace Content.Client.Lobby
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{
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{
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public sealed class LobbyState : Robust.Client.State.State
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public sealed class LobbyState : Robust.Client.State.State
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{
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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@@ -49,7 +51,17 @@ namespace Content.Client.Lobby
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_voteManager.SetPopupContainer(Lobby.VoteContainer);
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_voteManager.SetPopupContainer(Lobby.VoteContainer);
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LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
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LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
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Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
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var lobbyNameCvar = _cfg.GetCVar(CCVars.ServerLobbyName);
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var serverName = _baseClient.GameInfo?.ServerName ?? string.Empty;
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Lobby.ServerName.Text = string.IsNullOrEmpty(lobbyNameCvar)
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? Loc.GetString("ui-lobby-title", ("serverName", serverName))
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: lobbyNameCvar;
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var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
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Lobby.RightSide.SetWidth = width;
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UpdateLobbyUi();
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UpdateLobbyUi();
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Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
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Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
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@@ -62,14 +62,12 @@
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<Control Access="Public" Visible="False" Name="CharacterSetupState" VerticalExpand="True" />
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<Control Access="Public" Visible="False" Name="CharacterSetupState" VerticalExpand="True" />
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</BoxContainer>
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</BoxContainer>
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<!-- Right Panel -->
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<!-- Right Panel -->
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<PanelContainer Name="RightSide" StyleClasses="AngleRect" HorizontalAlignment="Right" VerticalExpand="True"
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<PanelContainer Name="RightSide" Access="Public" StyleClasses="AngleRect" HorizontalAlignment="Right" VerticalExpand="True"
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VerticalAlignment="Stretch">
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VerticalAlignment="Stretch">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<!-- Top row -->
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<!-- Top row -->
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<BoxContainer Orientation="Horizontal" MinSize="0 40" Name="HeaderContainer" Access="Public"
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<BoxContainer Orientation="Horizontal" MinSize="0 40" Name="HeaderContainer" Access="Public"
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SeparationOverride="4">
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SeparationOverride="4">
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<Label Margin="8 0 0 0" StyleClasses="LabelHeadingBigger" VAlign="Center"
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Text="{Loc 'ui-lobby-title'}" />
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<Label Name="ServerName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center"
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<Label Name="ServerName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center"
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HorizontalExpand="True" HorizontalAlignment="Center" />
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HorizontalExpand="True" HorizontalAlignment="Center" />
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</BoxContainer>
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</BoxContainer>
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@@ -40,4 +40,17 @@ public sealed partial class CCVars
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/// </remarks>
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/// </remarks>
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public static readonly CVarDef<int> ServerUptimeRestartMinutes =
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public static readonly CVarDef<int> ServerUptimeRestartMinutes =
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CVarDef.Create("server.uptime_restart_minutes", 0, CVar.SERVERONLY);
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CVarDef.Create("server.uptime_restart_minutes", 0, CVar.SERVERONLY);
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/// <summary>
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/// This will be the title shown in the lobby
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/// If empty, the title will be {ui-lobby-title} + the server's full name from the hub
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/// </summary>
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public static readonly CVarDef<string> ServerLobbyName =
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CVarDef.Create("server.lobby_name", "", CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// The width of the right side (chat) panel in the lobby
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/// </summary>
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public static readonly CVarDef<int> ServerLobbyRightPanelWidth =
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CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
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}
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}
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@@ -1,4 +1,4 @@
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ui-lobby-title = Lobby
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ui-lobby-title = Lobby: {$serverName}
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ui-lobby-ahelp-button = AHelp
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ui-lobby-ahelp-button = AHelp
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ui-lobby-options-button = Options
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ui-lobby-options-button = Options
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ui-lobby-leave-button = Leave
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ui-lobby-leave-button = Leave
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