Goliath mob (#30839)
* Goliath mob * Update asteroid.yml * mcfuck yourself * add cloak * fixes * Update materials.yml
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69
Content.Shared/Abilities/Goliath/GoliathTentacleSystem.cs
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69
Content.Shared/Abilities/Goliath/GoliathTentacleSystem.cs
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using Content.Shared.Directions;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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namespace Content.Shared.Abilities.Goliath;
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public sealed class GoliathTentacleSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<GoliathSummonTentacleAction>(OnSummonAction);
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}
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private void OnSummonAction(GoliathSummonTentacleAction args)
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{
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if (args.Handled || args.Coords is not { } coords)
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return;
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// TODO: animation
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_popup.PopupPredicted(Loc.GetString("tentacle-ability-use-popup", ("entity", args.Performer)), args.Performer, args.Performer, type: PopupType.SmallCaution);
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_stun.TryStun(args.Performer, TimeSpan.FromSeconds(0.8f), false);
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List<EntityCoordinates> spawnPos = new();
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spawnPos.Add(coords);
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var dirs = new List<Direction>();
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dirs.AddRange(args.OffsetDirections);
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for (var i = 0; i < 3; i++)
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{
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var dir = _random.PickAndTake(dirs);
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spawnPos.Add(coords.Offset(dir));
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}
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if (_transform.GetGrid(coords) is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
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return;
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foreach (var pos in spawnPos)
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{
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if (!_map.TryGetTileRef(grid, gridComp, pos, out var tileRef) ||
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tileRef.IsSpace() ||
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_turf.IsTileBlocked(tileRef, CollisionGroup.Impassable))
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{
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continue;
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}
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if (_net.IsServer)
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Spawn(args.EntityId, pos);
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}
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args.Handled = true;
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}
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}
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