Goliath mob (#30839)
* Goliath mob * Update asteroid.yml * mcfuck yourself * add cloak * fixes * Update materials.yml
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
using Content.Shared.Actions;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Abilities.Goliath;
|
||||
|
||||
public sealed partial class GoliathSummonTentacleAction : EntityWorldTargetActionEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID of the entity that is spawned.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntProtoId EntityId = "EffectGoliathTentacleSpawn";
|
||||
|
||||
/// <summary>
|
||||
/// Directions determining where the entities will spawn.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<Direction> OffsetDirections = new()
|
||||
{
|
||||
Direction.North,
|
||||
Direction.South,
|
||||
Direction.East,
|
||||
Direction.West,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// How many entities will spawn beyond the original one at the target location?
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int ExtraSpawns = 3;
|
||||
};
|
||||
Reference in New Issue
Block a user