ExtinguishOnTrigger and TriggerOnInteractHand (#39537)
* simplely one commit * simplelly two commit * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// This trigger removes all the fire stacks on a target with <see cref="FlammableComponent"/>.
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/// If TargetUser is true, the entity that caused this trigger will be extinguished instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ExtinguishOnTriggerComponent : BaseXOnTriggerComponent;
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