ExtinguishOnTrigger and TriggerOnInteractHand (#39537)

* simplely one commit

* simplelly two commit

* requested changes

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Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-08-11 14:21:11 -05:00
committed by GitHub
parent 85708cad7f
commit a5351b8c77
8 changed files with 87 additions and 40 deletions

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@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// This trigger removes all the fire stacks on a target with <see cref="FlammableComponent"/>.
/// If TargetUser is true, the entity that caused this trigger will be extinguished instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ExtinguishOnTriggerComponent : BaseXOnTriggerComponent;