Convert a few debugging commands and the mapping setup command to LEC. (#38589)

* commit

* Update MappingClientSideSetupCommand.cs

* missed a spot

* Update MappingClientSideSetupCommand.cs

* whoopos

* Update mappingclientsidesetup-command.ftl
This commit is contained in:
Kyle Tyo
2025-07-28 12:29:15 -04:00
committed by GitHub
parent cb9b8c001d
commit a52bf2a7c8
3 changed files with 22 additions and 36 deletions

View File

@@ -1,53 +1,42 @@
using Content.Client.Markers;
using Content.Client.Popups;
using Content.Client.SubFloor;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Commands;
internal sealed class ShowMarkersCommand : LocalizedCommands
internal sealed class ShowMarkersCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly MarkerSystem _markerSystem = default!;
public override string Command => "showmarkers";
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible ^= true;
_markerSystem.MarkersVisible ^= true;
}
}
internal sealed class ShowSubFloor : LocalizedCommands
internal sealed class ShowSubFloor : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly SubFloorHideSystem _subfloorSystem = default!;
public override string Command => "showsubfloor";
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystemManager.GetEntitySystem<SubFloorHideSystem>().ShowAll ^= true;
_subfloorSystem.ShowAll ^= true;
}
}
internal sealed class NotifyCommand : LocalizedCommands
internal sealed class NotifyCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override string Command => "notify";
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var message = args[0];
_entitySystemManager.GetEntitySystem<PopupSystem>().PopupCursor(message);
_popupSystem.PopupCursor(args[0]);
}
}