Fix some some bugs when client-side prediction is disabled (#18241)
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@@ -118,7 +118,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
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_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
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// needs to fire on mouseup and mousedown so we can detect a drag / drop
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CommandBinds.Builder
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false), new[] { typeof(SharedInteractionSystem) })
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false, true), new[] { typeof(SharedInteractionSystem) })
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.Register<DragDropSystem>();
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}
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