Add test for adding each component individually to an entity (#1870)

* Add test for adding each component individually to entities

* Put one-to-one test before all-at-once test
This commit is contained in:
DrSmugleaf
2020-08-24 13:39:00 +02:00
committed by GitHub
parent 9e6459ac79
commit a4f527351e
13 changed files with 297 additions and 114 deletions

View File

@@ -17,6 +17,7 @@ using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Robust.Shared.Maths;
using System;
using Robust.Shared.Log;
namespace Content.Server.GameObjects.Components.Movement
{
@@ -39,14 +40,17 @@ namespace Content.Server.GameObjects.Components.Movement
[ViewVariables]
private float _climbDelay;
private ICollidableComponent _collidableComponent;
private DoAfterSystem _doAfterSystem;
public override void Initialize()
{
base.Initialize();
_collidableComponent = Owner.GetComponent<ICollidableComponent>();
if (!Owner.EnsureComponent(out CollidableComponent _))
{
Logger.Warning($"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(CollidableComponent)}");
}
_doAfterSystem = EntitySystem.Get<DoAfterSystem>();
}