Anomalies behaviours (#24683)

* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ed
2024-04-01 11:29:13 +03:00
committed by GitHub
parent de8b788856
commit a4ec01d471
29 changed files with 832 additions and 91 deletions

View File

@@ -25,9 +25,10 @@ public sealed class PuddleCreateAnomalySystem : EntitySystem
return;
var xform = Transform(entity.Owner);
var puddleSol = _solutionContainer.SplitSolution(sol.Value, entity.Comp.MaxPuddleSize * args.Severity);
var puddleSol = _solutionContainer.SplitSolution(sol.Value, entity.Comp.MaxPuddleSize * args.Severity * args.PowerModifier);
_puddle.TrySplashSpillAt(entity.Owner, xform.Coordinates, puddleSol, out _);
}
private void OnSupercritical(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
{
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))