Anomalies behaviours (#24683)
* Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Server.Anomaly.Effects;
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namespace Content.Server.Anomaly.Components;
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/// <summary>
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/// Shuffle Particle types in some situations
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/// </summary>
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[RegisterComponent, Access(typeof(ShuffleParticlesAnomalySystem))]
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public sealed partial class ShuffleParticlesAnomalyComponent : Component
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{
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/// <summary>
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/// Prob() chance to randomize particle types after Anomaly pulation
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/// </summary>
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[DataField]
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public bool ShuffleOnPulse = false;
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/// <summary>
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/// Prob() chance to randomize particle types after APE or CHIMP projectile
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/// </summary>
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[DataField]
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public bool ShuffleOnParticleHit = false;
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/// <summary>
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/// Chance to random particles
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/// </summary>
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[DataField]
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public float Prob = 0.5f;
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}
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