Anomalies behaviours (#24683)

* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Ed
2024-04-01 11:29:13 +03:00
committed by GitHub
parent de8b788856
commit a4ec01d471
29 changed files with 832 additions and 91 deletions

View File

@@ -1,4 +1,4 @@
using Content.Server.Anomaly.Components;
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter;
@@ -21,6 +21,7 @@ public sealed partial class AnomalySystem
SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnScannerAnomalySeverityChanged);
SubscribeLocalEvent<AnomalyHealthChangedEvent>(OnScannerAnomalyHealthChanged);
SubscribeLocalEvent<AnomalyBehaviorChangedEvent>(OnScannerAnomalyBehaviorChanged);
}
private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
@@ -67,6 +68,17 @@ public sealed partial class AnomalySystem
}
}
private void OnScannerAnomalyBehaviorChanged(ref AnomalyBehaviorChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerUiOpened(EntityUid uid, AnomalyScannerComponent component, BoundUIOpenedEvent args)
{
UpdateScannerUi(uid, component);
@@ -132,29 +144,95 @@ public sealed partial class AnomalySystem
return msg;
}
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
TryComp<SecretDataAnomalyComponent>(anomaly, out var secret);
//Severity
if (secret != null && secret.Secret.Contains(AnomalySecretData.Severity))
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage-unknown"));
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkup(stateLoc);
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
//Stability
if (secret != null && secret.Secret.Contains(AnomalySecretData.Stability))
msg.AddMarkup(Loc.GetString("anomaly-scanner-stability-unknown"));
else
{
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkup(stateLoc);
}
msg.PushNewline();
//Point output
if (secret != null && secret.Secret.Contains(AnomalySecretData.OutputPoint))
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
msg.PushNewline();
msg.PushNewline();
//Particles title
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-readout"));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
//Danger
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleDanger))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
//Unstable
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleUnstable))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
//Containment
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleContainment))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
msg.PushNewline();
//Transformation
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleTransformation))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-transformation-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-transformation", ("type", GetParticleLocale(anomalyComp.TransformationParticleType))));
//Behavior
msg.PushNewline();
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-behavior-title"));
msg.PushNewline();
if (secret != null && secret.Secret.Contains(AnomalySecretData.Behavior))
msg.AddMarkup(Loc.GetString("anomaly-behavior-unknown"));
else
{
if (anomalyComp.CurrentBehavior != null)
{
var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value);
msg.AddMarkup("- " + Loc.GetString(behavior.Description));
msg.PushNewline();
var mod = Math.Floor((behavior.EarnPointModifier) * 100);
msg.AddMarkup("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod)));
}
else
{
msg.AddMarkup(Loc.GetString("anomaly-behavior-balanced"));
}
}
//The timer at the end here is actually added in the ui itself.
return msg;