added Character Setup (#511)
* added Character Setup * whoops * reverted unrelated changes * Made everything work post-rebase * Removed unused PreferencesChanged event * nope, don't need this * HumanoidProfileEditorPanel -> HumanoidProfileEditor * Set initial data for hair pickers * Fixed nullable warning * Renamed LooksComponent -> HumanoidAppearanceComponent * Renamed LooksComponentState -> HumanoidAppearanceComponentState * Final renaming maybe * Use a human-like dummy instead of a real human * Change preferences structs back to classes
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committed by
Pieter-Jan Briers
parent
d03da83fda
commit
a4e369e629
@@ -1,11 +1,9 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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{
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public enum HumanoidVisualLayers
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{
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Hair,
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FacialHair,
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Body
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}
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}
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