added Character Setup (#511)

* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
This commit is contained in:
DamianX
2020-01-18 01:54:13 +01:00
committed by Pieter-Jan Briers
parent d03da83fda
commit a4e369e629
41 changed files with 1423 additions and 756 deletions

View File

@@ -77,7 +77,7 @@ namespace Content.Client.GameObjects.Components
var styles = HairStyles.FacialHairStylesMap.ToList();
styles.Sort(HairStyles.FacialHairStyleComparer);
foreach (var (styleName, styleState) in styles)
foreach (var (styleName, styleState) in HairStyles.FacialHairStylesMap)
{
Items.AddItem(styleName, humanFacialHairRSI[styleState].Frame0);
}
@@ -141,6 +141,7 @@ namespace Content.Client.GameObjects.Components
Items = new ItemList
{
SizeFlagsVertical = SizeFlags.FillExpand,
CustomMinimumSize = (300, 250)
};
vBox.AddChild(Items);
Items.OnItemSelected += ItemSelected;