Power cell slot QOL (#15373)

This commit is contained in:
metalgearsloth
2023-04-23 12:25:12 +10:00
committed by GitHub
parent abc84070c6
commit a4dfe8beed
17 changed files with 544 additions and 264 deletions

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@@ -4,57 +4,55 @@ using Content.Server.Popups;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
namespace Content.Server.Eye.Blinding namespace Content.Server.Eye.Blinding;
public sealed class ActivatableUIRequiresVisionSystem : EntitySystem
{ {
public sealed class ActivatableUIRequiresVisionSystem : EntitySystem [Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
public override void Initialize()
{ {
[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!; base.Initialize();
[Dependency] private readonly PopupSystem _popupSystem = default!; SubscribeLocalEvent<ActivatableUIRequiresVisionComponent, ActivatableUIOpenAttemptEvent>(OnOpenAttempt);
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!; SubscribeLocalEvent<BlindableComponent, BlindnessChangedEvent>(OnBlindnessChanged);
}
public override void Initialize() private void OnOpenAttempt(EntityUid uid, ActivatableUIRequiresVisionComponent component, ActivatableUIOpenAttemptEvent args)
{
if (args.Cancelled)
return;
if (TryComp<BlindableComponent>(args.User, out var blindable) && blindable.Sources > 0)
{ {
base.Initialize(); _popupSystem.PopupCursor(Loc.GetString("blindness-fail-attempt"), args.User, Shared.Popups.PopupType.MediumCaution);
SubscribeLocalEvent<ActivatableUIRequiresVisionComponent, ActivatableUIOpenAttemptEvent>(OnOpenAttempt); args.Cancel();
SubscribeLocalEvent<BlindableComponent, BlindnessChangedEvent>(OnBlindnessChanged); }
}
private void OnBlindnessChanged(EntityUid uid, BlindableComponent component, BlindnessChangedEvent args)
{
if (!args.Blind)
return;
if (!TryComp<ActorComponent>(uid, out var actor))
return;
var uiList = _userInterfaceSystem.GetAllUIsForSession(actor.PlayerSession);
if (uiList == null)
return;
Queue<BoundUserInterface> closeList = new(); // foreach collection modified moment
foreach (var ui in uiList)
{
if (HasComp<ActivatableUIRequiresVisionComponent>(ui.Owner))
closeList.Enqueue(ui);
} }
private void OnOpenAttempt(EntityUid uid, ActivatableUIRequiresVisionComponent component, ActivatableUIOpenAttemptEvent args) foreach (var ui in closeList)
{ {
if (args.Cancelled) _userInterfaceSystem.CloseUi(ui, actor.PlayerSession);
return;
if (TryComp<BlindableComponent>(args.User, out var blindable) && blindable.Sources > 0)
{
_popupSystem.PopupCursor(Loc.GetString("blindness-fail-attempt"), args.User, Shared.Popups.PopupType.MediumCaution);
args.Cancel();
}
}
private void OnBlindnessChanged(EntityUid uid, BlindableComponent component, BlindnessChangedEvent args)
{
if (!args.Blind)
return;
if (!TryComp<ActorComponent>(uid, out var actor))
return;
var uiList = _userInterfaceSystem.GetAllUIsForSession(actor.PlayerSession);
if (uiList == null)
return;
Queue<BoundUserInterface> closeList = new(); // foreach collection modified moment
foreach (var ui in uiList)
{
if (HasComp<ActivatableUIRequiresVisionComponent>(ui.Owner))
closeList.Enqueue(ui);
}
foreach (var ui in closeList)
{
_userInterfaceSystem.CloseUi(ui, actor.PlayerSession);
}
} }
} }
} }

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@@ -1,6 +1,8 @@
using Content.Server.Disease; using Content.Server.Disease;
using Content.Server.Medical.Components; using Content.Server.Medical.Components;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.PowerCell;
using Content.Server.UserInterface;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
@@ -13,28 +15,23 @@ namespace Content.Server.Medical
{ {
public sealed class HealthAnalyzerSystem : EntitySystem public sealed class HealthAnalyzerSystem : EntitySystem
{ {
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DiseaseSystem _disease = default!; [Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract); SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter); SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
} }
private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
{
OpenUserInterface(args.User, healthAnalyzer);
}
private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args) private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
{ {
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target)) if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(uid, user: args.User))
return; return;
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid); _audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
@@ -49,7 +46,7 @@ namespace Content.Server.Medical
private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args) private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
{ {
if (args.Handled || args.Cancelled || args.Args.Target == null) if (args.Handled || args.Cancelled || args.Args.Target == null || !_cell.TryUseActivatableCharge(uid, user: args.User))
return; return;
_audio.PlayPvs(component.ScanningEndSound, args.Args.User); _audio.PlayPvs(component.ScanningEndSound, args.Args.User);
@@ -58,6 +55,9 @@ namespace Content.Server.Medical
// Below is for the traitor item // Below is for the traitor item
// Piggybacking off another component's doafter is complete CBT so I gave up // Piggybacking off another component's doafter is complete CBT so I gave up
// and put it on the same component // and put it on the same component
/*
* this code is cursed wuuuuuuut
*/
if (string.IsNullOrEmpty(component.Disease)) if (string.IsNullOrEmpty(component.Disease))
{ {
args.Handled = true; args.Handled = true;
@@ -71,8 +71,6 @@ namespace Content.Server.Medical
_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-self", ("disease", component.Disease)), _popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-self", ("disease", component.Disease)),
args.Args.User, args.Args.User); args.Args.User, args.Args.User);
} }
else else
{ {
_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-other", ("target", Identity.Entity(args.Args.Target.Value, EntityManager)), _popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-other", ("target", Identity.Entity(args.Args.Target.Value, EntityManager)),

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@@ -1,4 +1,3 @@
using Content.Shared.Interaction.Events;
using Content.Shared.Pinpointer; using Content.Shared.Pinpointer;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -62,5 +62,5 @@ namespace Content.Server.Power.Components
/// Raised when a battery's charge or capacity changes (capacity affects relative charge percentage). /// Raised when a battery's charge or capacity changes (capacity affects relative charge percentage).
/// </summary> /// </summary>
[ByRefEvent] [ByRefEvent]
public record struct ChargeChangedEvent(float Charge, float MaxCharge); public readonly record struct ChargeChangedEvent(float Charge, float MaxCharge);
} }

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@@ -0,0 +1,25 @@
namespace Content.Server.PowerCell;
/// <summary>
/// Indicates that the entity's ActivatableUI requires power or else it closes.
/// </summary>
[RegisterComponent]
public sealed class PowerCellDrawComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("enabled")]
public bool Enabled = false;
/// <summary>
/// How much the entity draws while the UI is open.
/// Set to 0 if you just wish to check for power upon opening the UI.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("drawRate")]
public float DrawRate = 1f;
/// <summary>
/// How much power is used whenever the entity is "used".
/// This is used to ensure the UI won't open again without a minimum use power.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("useRate")]
public float UseRate = 0f;
}

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@@ -0,0 +1,7 @@
namespace Content.Server.PowerCell;
/// <summary>
/// Raised directed on an entity when its active power cell has no more charge to supply.
/// </summary>
[ByRefEvent]
public readonly record struct PowerCellSlotEmptyEvent;

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@@ -10,19 +10,25 @@ using Content.Shared.Rounding;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Server.Kitchen.Components; using Content.Server.Kitchen.Components;
using Content.Server.UserInterface;
using Content.Shared.Containers.ItemSlots; using Content.Shared.Containers.ItemSlots;
using Content.Shared.Popups;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
namespace Content.Server.PowerCell; namespace Content.Server.PowerCell;
public sealed class PowerCellSystem : SharedPowerCellSystem public sealed class PowerCellSystem : SharedPowerCellSystem
{ {
[Dependency] private readonly ActivatableUISystem _activatable = default!;
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!; [Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!; [Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!; [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!; [Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -39,6 +45,28 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
SubscribeLocalEvent<BatteryComponent, BeingMicrowavedEvent>(OnMicrowaved); SubscribeLocalEvent<BatteryComponent, BeingMicrowavedEvent>(OnMicrowaved);
} }
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PowerCellDrawComponent, PowerCellSlotComponent>();
while (query.MoveNext(out var uid, out var comp, out var slot))
{
if (!comp.Enabled)
continue;
if (!TryGetBatteryFromSlot(uid, out var battery, slot))
continue;
if (battery.TryUseCharge(comp.DrawRate * frameTime))
continue;
comp.Enabled = false;
var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}
}
private void OnRejuvenate(EntityUid uid, PowerCellComponent component, RejuvenateEvent args) private void OnRejuvenate(EntityUid uid, PowerCellComponent component, RejuvenateEvent args)
{ {
component.IsRigged = false; component.IsRigged = false;
@@ -102,6 +130,89 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
QueueDel(uid); QueueDel(uid);
} }
#region Activatable
/// <summary>
/// Returns whether the entity has a slotted battery and <see cref="PowerCellDrawComponent.UseRate"/> charge.
/// </summary>
/// <param name="user">Popup to this user with the relevant detail if specified.</param>
public bool HasActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
{
if (!Resolve(uid, ref battery, ref cell, false))
return false;
return HasCharge(uid, battery.UseRate, cell, user);
}
/// <summary>
/// Tries to use the <see cref="PowerCellDrawComponent.UseRate"/> for this entity.
/// </summary>
/// <param name="user">Popup to this user with the relevant detail if specified.</param>
public bool TryUseActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
{
if (!Resolve(uid, ref battery, ref cell, false))
return false;
if (TryUseCharge(uid, battery.UseRate, cell, user))
{
_activatable.CheckUsage(uid);
return true;
}
return false;
}
#endregion
/// <summary>
/// Returns whether the entity has a slotted battery and charge for the requested action.
/// </summary>
/// <param name="user">Popup to this user with the relevant detail if specified.</param>
public bool HasCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
{
if (!TryGetBatteryFromSlot(uid, out var battery, component))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
return false;
}
if (battery.CurrentCharge < charge)
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
return false;
}
return true;
}
/// <summary>
/// Tries to use charge from a slotted battery.
/// </summary>
public bool TryUseCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
{
if (!TryGetBatteryFromSlot(uid, out var battery, component))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
return false;
}
if (!battery.TryUseCharge(charge))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
return false;
}
return true;
}
public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null) public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
{ {
if (!Resolve(uid, ref component, false)) if (!Resolve(uid, ref component, false))

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@@ -0,0 +1,13 @@
using Content.Server.PowerCell;
using Content.Shared.UserInterface;
namespace Content.Server.UserInterface;
/// <summary>
/// Specifies that the attached entity requires <see cref="PowerCellDrawComponent"/> power.
/// </summary>
[RegisterComponent]
public sealed class ActivatableUIRequiresPowerCellComponent : Component
{
}

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@@ -0,0 +1,77 @@
using Content.Server.PowerCell;
using Content.Shared.PowerCell;
using Robust.Shared.Containers;
namespace Content.Server.UserInterface;
public sealed partial class ActivatableUISystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
private void InitializePower()
{
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
SubscribeLocalEvent<PowerCellDrawComponent, EntRemovedFromContainerMessage>(OnPowerCellRemoved);
}
private void OnPowerCellRemoved(EntityUid uid, PowerCellDrawComponent component, EntRemovedFromContainerMessage args)
{
if (TryComp<PowerCellDrawComponent>(uid, out var draw))
{
draw.Enabled = false;
}
if (HasComp<ActivatableUIRequiresPowerCellComponent>(uid) &&
TryComp<ActivatableUIComponent>(uid, out var activatable) &&
activatable.Key != null)
{
_uiSystem.TryCloseAll(uid, activatable.Key);
}
}
private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
{
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
return;
draw.Enabled = true;
}
private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
{
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
return;
draw.Enabled = false;
}
/// <summary>
/// Call if you want to check if the UI should close due to a recent battery usage.
/// </summary>
public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
{
if (!Resolve(uid, ref component, ref draw, ref active, false) || active.Key == null)
return;
if (_cell.HasCharge(uid, draw.UseRate))
return;
_uiSystem.TryCloseAll(uid, active.Key);
}
private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
{
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
return;
// Check if we have the appropriate drawrate / userate to even open it.
if (args.Cancelled || !_cell.HasCharge(uid, MathF.Max(draw.DrawRate, draw.UseRate), user: args.User))
{
args.Cancel();
return;
}
}
}

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@@ -6,226 +6,225 @@ using Content.Shared.Hands.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
namespace Content.Server.UserInterface namespace Content.Server.UserInterface;
public sealed partial class ActivatableUISystem : EntitySystem
{ {
[UsedImplicitly] [Dependency] private readonly IAdminManager _adminManager = default!;
internal sealed class ActivatableUISystem : EntitySystem [Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{ {
[Dependency] private readonly IAdminManager _adminManager = default!; base.Initialize();
[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize() SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate);
{ SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
base.Initialize(); SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>(OnHandDeselected);
SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
SubscribeLocalEvent<ActivatableUIComponent, ActivateInWorldEvent>(OnActivate); SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
SubscribeLocalEvent<ActivatableUIComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ActivatableUIComponent, HandDeselectedEvent>(OnHandDeselected);
SubscribeLocalEvent<ActivatableUIComponent, GotUnequippedHandEvent>((uid, aui, _) => CloseAll(uid, aui));
// *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it
SubscribeLocalEvent<ActivatableUIComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<ActivatableUIComponent, BoundUIClosedEvent>(OnUIClose);
SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb); SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform); InitializePower();
}
private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
{
if (!TryComp(ev.Target, out ActivatableUIComponent? comp))
return;
if (!comp.RequireHands)
return;
if (!TryComp(ev.Sender.AttachedEntity, out HandsComponent? hands) || hands.Hands.Count == 0)
ev.Cancel();
}
private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
{
if (args.Handled || args.Key == null)
return;
if (!TryComp(args.Performer, out ActorComponent? actor))
return;
args.Handled = _uiSystem.TryToggleUi(uid, args.Key, actor.PlayerSession);
}
private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess)
return;
if (component.RequireHands && args.Hands == null)
return;
if (component.InHandsOnly && args.Using != uid)
return;
if (!args.CanInteract && (!component.AllowSpectator || !HasComp<GhostComponent>(args.User)))
return;
ActivationVerb verb = new();
verb.Act = () => InteractUI(args.User, component);
verb.Text = Loc.GetString(component.VerbText);
// TODO VERBS add "open UI" icon?
args.Verbs.Add(verb);
}
private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
{
if (args.Handled) return;
if (component.InHandsOnly) return;
args.Handled = InteractUI(args.User, component);
}
private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
{
if (args.Handled) return;
args.Handled = InteractUI(args.User, component);
}
private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
{
CloseAll(uid, aui);
}
private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
{
if (args.Session != component.CurrentSingleUser) return;
if (args.UiKey != component.Key) return;
SetCurrentSingleUser(uid, null, component);
}
private bool InteractUI(EntityUid user, ActivatableUIComponent aui)
{
if (!_blockerSystem.CanInteract(user, aui.Owner) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
return false;
if (aui.RequireHands && !HasComp<HandsComponent>(user))
return false;
if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false;
if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession)) return false;
var ui = aui.UserInterface;
if (ui == null) return false;
if (aui.SingleUser && (aui.CurrentSingleUser != null) && (actor.PlayerSession != aui.CurrentSingleUser))
{
// If we get here, supposedly, the object is in use.
// Check with BUI that it's ACTUALLY in use just in case.
// Since this could brick the object if it goes wrong.
if (ui.SubscribedSessions.Count != 0) return false;
}
// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
// This is so that stuff can require further conditions (like power).
var oae = new ActivatableUIOpenAttemptEvent(user);
var uae = new UserOpenActivatableUIAttemptEvent(user, aui.Owner);
RaiseLocalEvent(user, uae, false);
RaiseLocalEvent((aui).Owner, oae, false);
if (oae.Cancelled || uae.Cancelled) return false;
// Give the UI an opportunity to prepare itself if it needs to do anything
// before opening
var bae = new BeforeActivatableUIOpenEvent(user);
RaiseLocalEvent((aui).Owner, bae, false);
SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
ui.Toggle(actor.PlayerSession);
//Let the component know a user opened it so it can do whatever it needs to do
var aae = new AfterActivatableUIOpenEvent(user, actor.PlayerSession);
RaiseLocalEvent((aui).Owner, aae, false);
return true;
}
public void SetCurrentSingleUser(EntityUid uid, IPlayerSession? v, ActivatableUIComponent? aui = null)
{
if (!Resolve(uid, ref aui))
return;
if (!aui.SingleUser)
return;
aui.CurrentSingleUser = v;
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent(), false);
}
public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
{
if (!Resolve(uid, ref aui, false)) return;
aui.UserInterface?.CloseAll();
}
private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
{
if (!Resolve(uid, ref aui, false)) return;
if (!aui.CloseOnHandDeselect)
return;
CloseAll(uid, aui);
}
} }
public sealed class ActivatableUIOpenAttemptEvent : CancellableEntityEventArgs private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
{ {
public EntityUid User { get; } if (!TryComp(ev.Target, out ActivatableUIComponent? comp))
public ActivatableUIOpenAttemptEvent(EntityUid who) return;
{
User = who; if (!comp.RequireHands)
} return;
if (!TryComp(ev.Sender.AttachedEntity, out HandsComponent? hands) || hands.Hands.Count == 0)
ev.Cancel();
} }
public sealed class UserOpenActivatableUIAttemptEvent : CancellableEntityEventArgs //have to one-up the already stroke-inducing name private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
{ {
public EntityUid User { get; } if (args.Handled || args.Key == null)
public EntityUid Target { get; } return;
public UserOpenActivatableUIAttemptEvent(EntityUid who, EntityUid target)
{ if (!TryComp(args.Performer, out ActorComponent? actor))
User = who; return;
Target = target;
} args.Handled = _uiSystem.TryToggleUi(uid, args.Key, actor.PlayerSession);
} }
public sealed class AfterActivatableUIOpenEvent : EntityEventArgs private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent<ActivationVerb> args)
{ {
public EntityUid User { get; } if (!args.CanAccess)
public readonly IPlayerSession Session; return;
public AfterActivatableUIOpenEvent(EntityUid who, IPlayerSession session) if (component.RequireHands && args.Hands == null)
{ return;
User = who;
Session = session; if (component.InHandsOnly && args.Using != uid)
} return;
if (!args.CanInteract && (!component.AllowSpectator || !HasComp<GhostComponent>(args.User)))
return;
ActivationVerb verb = new();
verb.Act = () => InteractUI(args.User, component);
verb.Text = Loc.GetString(component.VerbText);
// TODO VERBS add "open UI" icon?
args.Verbs.Add(verb);
} }
/// <summary> private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
/// This is after it's decided the user can open the UI,
/// but before the UI actually opens.
/// Use this if you need to prepare the UI itself
/// </summary>
public sealed class BeforeActivatableUIOpenEvent : EntityEventArgs
{ {
public EntityUid User { get; } if (args.Handled) return;
public BeforeActivatableUIOpenEvent(EntityUid who) if (component.InHandsOnly) return;
{ args.Handled = InteractUI(args.User, component);
User = who;
}
} }
public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
{ {
if (args.Handled) return;
args.Handled = InteractUI(args.User, component);
}
private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
{
CloseAll(uid, aui);
}
private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
{
if (args.Session != component.CurrentSingleUser) return;
if (args.UiKey != component.Key) return;
SetCurrentSingleUser(uid, null, component);
}
private bool InteractUI(EntityUid user, ActivatableUIComponent aui)
{
if (!_blockerSystem.CanInteract(user, aui.Owner) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
return false;
if (aui.RequireHands && !HasComp<HandsComponent>(user))
return false;
if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false;
if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession)) return false;
var ui = aui.UserInterface;
if (ui == null) return false;
if (aui.SingleUser && (aui.CurrentSingleUser != null) && (actor.PlayerSession != aui.CurrentSingleUser))
{
// If we get here, supposedly, the object is in use.
// Check with BUI that it's ACTUALLY in use just in case.
// Since this could brick the object if it goes wrong.
if (ui.SubscribedSessions.Count != 0) return false;
}
// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
// This is so that stuff can require further conditions (like power).
var oae = new ActivatableUIOpenAttemptEvent(user);
var uae = new UserOpenActivatableUIAttemptEvent(user, aui.Owner);
RaiseLocalEvent(user, uae, false);
RaiseLocalEvent((aui).Owner, oae, false);
if (oae.Cancelled || uae.Cancelled) return false;
// Give the UI an opportunity to prepare itself if it needs to do anything
// before opening
var bae = new BeforeActivatableUIOpenEvent(user);
RaiseLocalEvent((aui).Owner, bae, false);
SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
ui.Toggle(actor.PlayerSession);
//Let the component know a user opened it so it can do whatever it needs to do
var aae = new AfterActivatableUIOpenEvent(user, actor.PlayerSession);
RaiseLocalEvent((aui).Owner, aae, false);
return true;
}
public void SetCurrentSingleUser(EntityUid uid, IPlayerSession? v, ActivatableUIComponent? aui = null)
{
if (!Resolve(uid, ref aui))
return;
if (!aui.SingleUser)
return;
aui.CurrentSingleUser = v;
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent(), false);
}
public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
{
if (!Resolve(uid, ref aui, false)) return;
aui.UserInterface?.CloseAll();
}
private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
{
if (!Resolve(uid, ref aui, false)) return;
if (!aui.CloseOnHandDeselect)
return;
CloseAll(uid, aui);
} }
} }
public sealed class ActivatableUIOpenAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public ActivatableUIOpenAttemptEvent(EntityUid who)
{
User = who;
}
}
public sealed class UserOpenActivatableUIAttemptEvent : CancellableEntityEventArgs //have to one-up the already stroke-inducing name
{
public EntityUid User { get; }
public EntityUid Target { get; }
public UserOpenActivatableUIAttemptEvent(EntityUid who, EntityUid target)
{
User = who;
Target = target;
}
}
public sealed class AfterActivatableUIOpenEvent : EntityEventArgs
{
public EntityUid User { get; }
public readonly IPlayerSession Session;
public AfterActivatableUIOpenEvent(EntityUid who, IPlayerSession session)
{
User = who;
Session = session;
}
}
/// <summary>
/// This is after it's decided the user can open the UI,
/// but before the UI actually opens.
/// Use this if you need to prepare the UI itself
/// </summary>
public sealed class BeforeActivatableUIOpenEvent : EntityEventArgs
{
public EntityUid User { get; }
public BeforeActivatableUIOpenEvent(EntityUid who)
{
User = who;
}
}
public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs
{
}

View File

@@ -1 +1,3 @@
power-cell-component-examine-details = The charge indicator reads {$currentCharge} %. power-cell-component-examine-details = The charge indicator reads [color=#5E7C16]{$currentCharge}[/color] %.
power-cell-no-battery = No power cell found
power-cell-insufficient = Insufficient power

View File

@@ -13,4 +13,4 @@ comp-stunbaton-activated-low-charge = Insufficient charge...
stunbaton-component-low-charge = Insufficient charge... stunbaton-component-low-charge = Insufficient charge...
stunbaton-component-on-examine = The light is currently [color=darkgreen]on[/color]. stunbaton-component-on-examine = The light is currently [color=darkgreen]on[/color].
stunbaton-component-on-examine-charge = The charge indicator reads {$charge} % stunbaton-component-on-examine-charge = The charge indicator reads [color=#5E7C16]{$charge}[/color] %

View File

@@ -1,8 +1,10 @@
- type: entity - type: entity
id: StationMap id: HandheldStationMap
name: station map name: station map
description: Displays a readout of the current station. description: Displays a readout of the current station.
parent: BaseItem parent:
- BaseItem
- PowerCellSlotSmallItem
suffix: Handheld suffix: Handheld
components: components:
- type: StationMap - type: StationMap
@@ -13,6 +15,10 @@
- state: tablet - state: tablet
- state: generic - state: generic
shader: unshaded shader: unshaded
- type: PowerCellDraw
drawRate: 0
useRate: 20
- type: ActivatableUIRequiresPowerCell
- type: ActivatableUI - type: ActivatableUI
inHandsOnly: true inHandsOnly: true
singleUser: true singleUser: true

View File

@@ -1,12 +1,18 @@
- type: entity - type: entity
name: handheld crew monitor name: handheld crew monitor
parent: BaseItem parent:
- BaseItem
- PowerCellSlotSmallItem
id: HandheldCrewMonitor id: HandheldCrewMonitor
description: A hand-held crew monitor displaying the status of suit sensors. description: A hand-held crew monitor displaying the status of suit sensors.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Specific/Medical/handheldcrewmonitor.rsi sprite: Objects/Specific/Medical/handheldcrewmonitor.rsi
state: scanner state: scanner
- type: PowerCellDraw
drawRate: 0
useRate: 20
- type: ActivatableUIRequiresPowerCell
- type: ActivatableUI - type: ActivatableUI
key: enum.CrewMonitoringUIKey.Key key: enum.CrewMonitoringUIKey.Key
closeOnHandDeselect: false closeOnHandDeselect: false

View File

@@ -1,6 +1,8 @@
- type: entity - type: entity
name: health analyzer name: health analyzer
parent: BaseItem parent:
- BaseItem
- PowerCellSlotSmallItem
id: HandheldHealthAnalyzer id: HandheldHealthAnalyzer
description: A hand-held body scanner capable of distinguishing vital signs of the subject. description: A hand-held body scanner capable of distinguishing vital signs of the subject.
components: components:
@@ -8,6 +10,10 @@
sprite: Objects/Specific/Medical/healthanalyzer.rsi sprite: Objects/Specific/Medical/healthanalyzer.rsi
netsync: false netsync: false
state: analyzer state: analyzer
- type: PowerCellDraw
drawRate: 0
useRate: 20
- type: ActivatableUIRequiresPowerCell
- type: ActivatableUI - type: ActivatableUI
key: enum.HealthAnalyzerUiKey.Key key: enum.HealthAnalyzerUiKey.Key
closeOnHandDeselect: false closeOnHandDeselect: false

View File

@@ -56,3 +56,36 @@
storagebase: !type:Container storagebase: !type:Container
ents: [] ents: []
# PowerCellSlot parents
- type: entity
name: a
id: PowerCellSlotSmallItem
abstract: true
components:
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot { }
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellSmall
- type: entity
name: a
id: PowerCellSlotMediumItem
abstract: true
components:
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot { }
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMedium

View File

@@ -1,5 +1,5 @@
- type: entity - type: entity
id: WallStationMapBroken id: StationMapBroken
name: station map name: station map
description: A virtual map of the surrounding station. description: A virtual map of the surrounding station.
suffix: Wall broken suffix: Wall broken
@@ -29,9 +29,9 @@
acts: [ "Destruction" ] acts: [ "Destruction" ]
- type: entity - type: entity
id: WallStationMap id: StationMap
name: station map name: station map
parent: WallStationMapBroken parent: StationMapBroken
suffix: Wall suffix: Wall
placement: placement:
mode: SnapgridCenter mode: SnapgridCenter
@@ -65,7 +65,7 @@
collection: GlassBreak collection: GlassBreak
- !type:SpawnEntitiesBehavior - !type:SpawnEntitiesBehavior
spawn: spawn:
WallStationMapBroken: StationMapBroken:
min: 1 min: 1
max: 1 max: 1
- !type:DoActsBehavior - !type:DoActsBehavior