Power cell slot QOL (#15373)
This commit is contained in:
@@ -4,11 +4,10 @@ using Content.Server.Popups;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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namespace Content.Server.Eye.Blinding
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namespace Content.Server.Eye.Blinding;
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{
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public sealed class ActivatableUIRequiresVisionSystem : EntitySystem
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public sealed class ActivatableUIRequiresVisionSystem : EntitySystem
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{
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{
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[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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@@ -57,4 +56,3 @@ namespace Content.Server.Eye.Blinding
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}
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,8 @@
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using Content.Server.Disease;
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using Content.Server.Disease;
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using Content.Server.Medical.Components;
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using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Server.UserInterface;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement;
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@@ -13,28 +15,23 @@ namespace Content.Server.Medical
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{
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{
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public sealed class HealthAnalyzerSystem : EntitySystem
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public sealed class HealthAnalyzerSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PowerCellSystem _cell = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
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SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
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}
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}
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private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
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{
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OpenUserInterface(args.User, healthAnalyzer);
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}
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private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
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private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
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{
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{
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if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target))
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if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(uid, user: args.User))
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return;
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return;
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_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
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_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
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@@ -49,7 +46,7 @@ namespace Content.Server.Medical
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private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
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private void OnDoAfter(EntityUid uid, HealthAnalyzerComponent component, DoAfterEvent args)
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{
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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if (args.Handled || args.Cancelled || args.Args.Target == null || !_cell.TryUseActivatableCharge(uid, user: args.User))
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return;
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return;
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_audio.PlayPvs(component.ScanningEndSound, args.Args.User);
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_audio.PlayPvs(component.ScanningEndSound, args.Args.User);
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@@ -58,6 +55,9 @@ namespace Content.Server.Medical
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// Below is for the traitor item
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// Below is for the traitor item
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// Piggybacking off another component's doafter is complete CBT so I gave up
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// Piggybacking off another component's doafter is complete CBT so I gave up
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// and put it on the same component
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// and put it on the same component
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/*
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* this code is cursed wuuuuuuut
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*/
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if (string.IsNullOrEmpty(component.Disease))
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if (string.IsNullOrEmpty(component.Disease))
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{
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{
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args.Handled = true;
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args.Handled = true;
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@@ -71,8 +71,6 @@ namespace Content.Server.Medical
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_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-self", ("disease", component.Disease)),
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_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-self", ("disease", component.Disease)),
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args.Args.User, args.Args.User);
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args.Args.User, args.Args.User);
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}
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}
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else
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else
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{
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{
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_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-other", ("target", Identity.Entity(args.Args.Target.Value, EntityManager)),
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_popupSystem.PopupEntity(Loc.GetString("disease-scanner-gave-other", ("target", Identity.Entity(args.Args.Target.Value, EntityManager)),
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@@ -1,4 +1,3 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Pinpointer;
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using Content.Shared.Pinpointer;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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@@ -62,5 +62,5 @@ namespace Content.Server.Power.Components
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/// Raised when a battery's charge or capacity changes (capacity affects relative charge percentage).
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/// Raised when a battery's charge or capacity changes (capacity affects relative charge percentage).
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/// </summary>
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/// </summary>
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[ByRefEvent]
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[ByRefEvent]
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public record struct ChargeChangedEvent(float Charge, float MaxCharge);
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public readonly record struct ChargeChangedEvent(float Charge, float MaxCharge);
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}
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}
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25
Content.Server/PowerCell/PowerCellDrawComponent.cs
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25
Content.Server/PowerCell/PowerCellDrawComponent.cs
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@@ -0,0 +1,25 @@
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namespace Content.Server.PowerCell;
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/// <summary>
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/// Indicates that the entity's ActivatableUI requires power or else it closes.
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/// </summary>
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[RegisterComponent]
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public sealed class PowerCellDrawComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("enabled")]
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public bool Enabled = false;
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/// <summary>
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/// How much the entity draws while the UI is open.
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/// Set to 0 if you just wish to check for power upon opening the UI.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("drawRate")]
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public float DrawRate = 1f;
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/// <summary>
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/// How much power is used whenever the entity is "used".
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/// This is used to ensure the UI won't open again without a minimum use power.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("useRate")]
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public float UseRate = 0f;
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}
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7
Content.Server/PowerCell/PowerCellSlotEmptyEvent.cs
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7
Content.Server/PowerCell/PowerCellSlotEmptyEvent.cs
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@@ -0,0 +1,7 @@
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namespace Content.Server.PowerCell;
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/// <summary>
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/// Raised directed on an entity when its active power cell has no more charge to supply.
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/// </summary>
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[ByRefEvent]
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public readonly record struct PowerCellSlotEmptyEvent;
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@@ -10,19 +10,25 @@ using Content.Shared.Rounding;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Kitchen.Components;
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using Content.Server.Kitchen.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Popups;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Rejuvenate;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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namespace Content.Server.PowerCell;
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namespace Content.Server.PowerCell;
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public sealed class PowerCellSystem : SharedPowerCellSystem
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public sealed class PowerCellSystem : SharedPowerCellSystem
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{
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{
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[Dependency] private readonly ActivatableUISystem _activatable = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -39,6 +45,28 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
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SubscribeLocalEvent<BatteryComponent, BeingMicrowavedEvent>(OnMicrowaved);
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SubscribeLocalEvent<BatteryComponent, BeingMicrowavedEvent>(OnMicrowaved);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<PowerCellDrawComponent, PowerCellSlotComponent>();
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while (query.MoveNext(out var uid, out var comp, out var slot))
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{
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if (!comp.Enabled)
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continue;
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if (!TryGetBatteryFromSlot(uid, out var battery, slot))
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continue;
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if (battery.TryUseCharge(comp.DrawRate * frameTime))
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continue;
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comp.Enabled = false;
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var ev = new PowerCellSlotEmptyEvent();
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RaiseLocalEvent(uid, ref ev);
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}
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}
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private void OnRejuvenate(EntityUid uid, PowerCellComponent component, RejuvenateEvent args)
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private void OnRejuvenate(EntityUid uid, PowerCellComponent component, RejuvenateEvent args)
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{
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{
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component.IsRigged = false;
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component.IsRigged = false;
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@@ -102,6 +130,89 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
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QueueDel(uid);
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QueueDel(uid);
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}
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}
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#region Activatable
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/// <summary>
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/// Returns whether the entity has a slotted battery and <see cref="PowerCellDrawComponent.UseRate"/> charge.
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/// </summary>
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/// <param name="user">Popup to this user with the relevant detail if specified.</param>
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public bool HasActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref battery, ref cell, false))
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return false;
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return HasCharge(uid, battery.UseRate, cell, user);
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}
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/// <summary>
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/// Tries to use the <see cref="PowerCellDrawComponent.UseRate"/> for this entity.
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/// </summary>
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/// <param name="user">Popup to this user with the relevant detail if specified.</param>
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public bool TryUseActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref battery, ref cell, false))
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return false;
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if (TryUseCharge(uid, battery.UseRate, cell, user))
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{
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_activatable.CheckUsage(uid);
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return true;
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}
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return false;
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}
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#endregion
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/// <summary>
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/// Returns whether the entity has a slotted battery and charge for the requested action.
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/// </summary>
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/// <param name="user">Popup to this user with the relevant detail if specified.</param>
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public bool HasCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
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{
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if (!TryGetBatteryFromSlot(uid, out var battery, component))
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
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return false;
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}
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if (battery.CurrentCharge < charge)
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Tries to use charge from a slotted battery.
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/// </summary>
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public bool TryUseCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
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{
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if (!TryGetBatteryFromSlot(uid, out var battery, component))
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
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return false;
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}
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if (!battery.TryUseCharge(charge))
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{
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if (user != null)
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_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
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return false;
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}
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return true;
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}
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public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
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public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
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{
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{
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if (!Resolve(uid, ref component, false))
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if (!Resolve(uid, ref component, false))
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@@ -0,0 +1,13 @@
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using Content.Server.PowerCell;
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using Content.Shared.UserInterface;
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namespace Content.Server.UserInterface;
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/// <summary>
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/// Specifies that the attached entity requires <see cref="PowerCellDrawComponent"/> power.
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/// </summary>
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[RegisterComponent]
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public sealed class ActivatableUIRequiresPowerCellComponent : Component
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{
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|
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}
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77
Content.Server/UserInterface/ActivatableUISystem.Power.cs
Normal file
77
Content.Server/UserInterface/ActivatableUISystem.Power.cs
Normal file
@@ -0,0 +1,77 @@
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using Content.Server.PowerCell;
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using Content.Shared.PowerCell;
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using Robust.Shared.Containers;
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namespace Content.Server.UserInterface;
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public sealed partial class ActivatableUISystem
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{
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[Dependency] private readonly PowerCellSystem _cell = default!;
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private void InitializePower()
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{
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
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SubscribeLocalEvent<PowerCellDrawComponent, EntRemovedFromContainerMessage>(OnPowerCellRemoved);
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}
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private void OnPowerCellRemoved(EntityUid uid, PowerCellDrawComponent component, EntRemovedFromContainerMessage args)
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{
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if (TryComp<PowerCellDrawComponent>(uid, out var draw))
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{
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draw.Enabled = false;
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}
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if (HasComp<ActivatableUIRequiresPowerCellComponent>(uid) &&
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TryComp<ActivatableUIComponent>(uid, out var activatable) &&
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activatable.Key != null)
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{
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_uiSystem.TryCloseAll(uid, activatable.Key);
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}
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}
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private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
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{
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if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
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|
return;
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|
|
||||||
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draw.Enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||||
|
return;
|
||||||
|
|
||||||
|
draw.Enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Call if you want to check if the UI should close due to a recent battery usage.
|
||||||
|
/// </summary>
|
||||||
|
public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component, ref draw, ref active, false) || active.Key == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_cell.HasCharge(uid, draw.UseRate))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_uiSystem.TryCloseAll(uid, active.Key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Check if we have the appropriate drawrate / userate to even open it.
|
||||||
|
if (args.Cancelled || !_cell.HasCharge(uid, MathF.Max(draw.DrawRate, draw.UseRate), user: args.User))
|
||||||
|
{
|
||||||
|
args.Cancel();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -6,14 +6,12 @@ using Content.Shared.Hands.Components;
|
|||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Interaction.Events;
|
using Content.Shared.Interaction.Events;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
|
|
||||||
namespace Content.Server.UserInterface
|
namespace Content.Server.UserInterface;
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
public sealed partial class ActivatableUISystem : EntitySystem
|
||||||
internal sealed class ActivatableUISystem : EntitySystem
|
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||||
[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
|
[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
|
||||||
@@ -35,6 +33,8 @@ namespace Content.Server.UserInterface
|
|||||||
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
||||||
|
|
||||||
SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
||||||
|
|
||||||
|
InitializePower();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
|
private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
|
||||||
@@ -228,4 +228,3 @@ namespace Content.Server.UserInterface
|
|||||||
public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs
|
public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -1 +1,3 @@
|
|||||||
power-cell-component-examine-details = The charge indicator reads {$currentCharge} %.
|
power-cell-component-examine-details = The charge indicator reads [color=#5E7C16]{$currentCharge}[/color] %.
|
||||||
|
power-cell-no-battery = No power cell found
|
||||||
|
power-cell-insufficient = Insufficient power
|
||||||
|
|||||||
@@ -13,4 +13,4 @@ comp-stunbaton-activated-low-charge = Insufficient charge...
|
|||||||
|
|
||||||
stunbaton-component-low-charge = Insufficient charge...
|
stunbaton-component-low-charge = Insufficient charge...
|
||||||
stunbaton-component-on-examine = The light is currently [color=darkgreen]on[/color].
|
stunbaton-component-on-examine = The light is currently [color=darkgreen]on[/color].
|
||||||
stunbaton-component-on-examine-charge = The charge indicator reads {$charge} %
|
stunbaton-component-on-examine-charge = The charge indicator reads [color=#5E7C16]{$charge}[/color] %
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
id: StationMap
|
id: HandheldStationMap
|
||||||
name: station map
|
name: station map
|
||||||
description: Displays a readout of the current station.
|
description: Displays a readout of the current station.
|
||||||
parent: BaseItem
|
parent:
|
||||||
|
- BaseItem
|
||||||
|
- PowerCellSlotSmallItem
|
||||||
suffix: Handheld
|
suffix: Handheld
|
||||||
components:
|
components:
|
||||||
- type: StationMap
|
- type: StationMap
|
||||||
@@ -13,6 +15,10 @@
|
|||||||
- state: tablet
|
- state: tablet
|
||||||
- state: generic
|
- state: generic
|
||||||
shader: unshaded
|
shader: unshaded
|
||||||
|
- type: PowerCellDraw
|
||||||
|
drawRate: 0
|
||||||
|
useRate: 20
|
||||||
|
- type: ActivatableUIRequiresPowerCell
|
||||||
- type: ActivatableUI
|
- type: ActivatableUI
|
||||||
inHandsOnly: true
|
inHandsOnly: true
|
||||||
singleUser: true
|
singleUser: true
|
||||||
|
|||||||
@@ -1,12 +1,18 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: handheld crew monitor
|
name: handheld crew monitor
|
||||||
parent: BaseItem
|
parent:
|
||||||
|
- BaseItem
|
||||||
|
- PowerCellSlotSmallItem
|
||||||
id: HandheldCrewMonitor
|
id: HandheldCrewMonitor
|
||||||
description: A hand-held crew monitor displaying the status of suit sensors.
|
description: A hand-held crew monitor displaying the status of suit sensors.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Specific/Medical/handheldcrewmonitor.rsi
|
sprite: Objects/Specific/Medical/handheldcrewmonitor.rsi
|
||||||
state: scanner
|
state: scanner
|
||||||
|
- type: PowerCellDraw
|
||||||
|
drawRate: 0
|
||||||
|
useRate: 20
|
||||||
|
- type: ActivatableUIRequiresPowerCell
|
||||||
- type: ActivatableUI
|
- type: ActivatableUI
|
||||||
key: enum.CrewMonitoringUIKey.Key
|
key: enum.CrewMonitoringUIKey.Key
|
||||||
closeOnHandDeselect: false
|
closeOnHandDeselect: false
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: health analyzer
|
name: health analyzer
|
||||||
parent: BaseItem
|
parent:
|
||||||
|
- BaseItem
|
||||||
|
- PowerCellSlotSmallItem
|
||||||
id: HandheldHealthAnalyzer
|
id: HandheldHealthAnalyzer
|
||||||
description: A hand-held body scanner capable of distinguishing vital signs of the subject.
|
description: A hand-held body scanner capable of distinguishing vital signs of the subject.
|
||||||
components:
|
components:
|
||||||
@@ -8,6 +10,10 @@
|
|||||||
sprite: Objects/Specific/Medical/healthanalyzer.rsi
|
sprite: Objects/Specific/Medical/healthanalyzer.rsi
|
||||||
netsync: false
|
netsync: false
|
||||||
state: analyzer
|
state: analyzer
|
||||||
|
- type: PowerCellDraw
|
||||||
|
drawRate: 0
|
||||||
|
useRate: 20
|
||||||
|
- type: ActivatableUIRequiresPowerCell
|
||||||
- type: ActivatableUI
|
- type: ActivatableUI
|
||||||
key: enum.HealthAnalyzerUiKey.Key
|
key: enum.HealthAnalyzerUiKey.Key
|
||||||
closeOnHandDeselect: false
|
closeOnHandDeselect: false
|
||||||
|
|||||||
@@ -56,3 +56,36 @@
|
|||||||
storagebase: !type:Container
|
storagebase: !type:Container
|
||||||
ents: []
|
ents: []
|
||||||
|
|
||||||
|
|
||||||
|
# PowerCellSlot parents
|
||||||
|
- type: entity
|
||||||
|
name: a
|
||||||
|
id: PowerCellSlotSmallItem
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: ContainerContainer
|
||||||
|
containers:
|
||||||
|
cell_slot: !type:ContainerSlot { }
|
||||||
|
- type: PowerCellSlot
|
||||||
|
cellSlotId: cell_slot
|
||||||
|
- type: ItemSlots
|
||||||
|
slots:
|
||||||
|
cell_slot:
|
||||||
|
name: power-cell-slot-component-slot-name-default
|
||||||
|
startingItem: PowerCellSmall
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
name: a
|
||||||
|
id: PowerCellSlotMediumItem
|
||||||
|
abstract: true
|
||||||
|
components:
|
||||||
|
- type: ContainerContainer
|
||||||
|
containers:
|
||||||
|
cell_slot: !type:ContainerSlot { }
|
||||||
|
- type: PowerCellSlot
|
||||||
|
cellSlotId: cell_slot
|
||||||
|
- type: ItemSlots
|
||||||
|
slots:
|
||||||
|
cell_slot:
|
||||||
|
name: power-cell-slot-component-slot-name-default
|
||||||
|
startingItem: PowerCellMedium
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
id: WallStationMapBroken
|
id: StationMapBroken
|
||||||
name: station map
|
name: station map
|
||||||
description: A virtual map of the surrounding station.
|
description: A virtual map of the surrounding station.
|
||||||
suffix: Wall broken
|
suffix: Wall broken
|
||||||
@@ -29,9 +29,9 @@
|
|||||||
acts: [ "Destruction" ]
|
acts: [ "Destruction" ]
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: WallStationMap
|
id: StationMap
|
||||||
name: station map
|
name: station map
|
||||||
parent: WallStationMapBroken
|
parent: StationMapBroken
|
||||||
suffix: Wall
|
suffix: Wall
|
||||||
placement:
|
placement:
|
||||||
mode: SnapgridCenter
|
mode: SnapgridCenter
|
||||||
@@ -65,7 +65,7 @@
|
|||||||
collection: GlassBreak
|
collection: GlassBreak
|
||||||
- !type:SpawnEntitiesBehavior
|
- !type:SpawnEntitiesBehavior
|
||||||
spawn:
|
spawn:
|
||||||
WallStationMapBroken:
|
StationMapBroken:
|
||||||
min: 1
|
min: 1
|
||||||
max: 1
|
max: 1
|
||||||
- !type:DoActsBehavior
|
- !type:DoActsBehavior
|
||||||
|
|||||||
Reference in New Issue
Block a user