Power cell slot QOL (#15373)
This commit is contained in:
77
Content.Server/UserInterface/ActivatableUISystem.Power.cs
Normal file
77
Content.Server/UserInterface/ActivatableUISystem.Power.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Shared.PowerCell;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Server.UserInterface;
|
||||
|
||||
public sealed partial class ActivatableUISystem
|
||||
{
|
||||
[Dependency] private readonly PowerCellSystem _cell = default!;
|
||||
|
||||
private void InitializePower()
|
||||
{
|
||||
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
|
||||
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
|
||||
SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
|
||||
|
||||
SubscribeLocalEvent<PowerCellDrawComponent, EntRemovedFromContainerMessage>(OnPowerCellRemoved);
|
||||
}
|
||||
|
||||
private void OnPowerCellRemoved(EntityUid uid, PowerCellDrawComponent component, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||
{
|
||||
draw.Enabled = false;
|
||||
}
|
||||
|
||||
if (HasComp<ActivatableUIRequiresPowerCellComponent>(uid) &&
|
||||
TryComp<ActivatableUIComponent>(uid, out var activatable) &&
|
||||
activatable.Key != null)
|
||||
{
|
||||
_uiSystem.TryCloseAll(uid, activatable.Key);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
|
||||
{
|
||||
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||
return;
|
||||
|
||||
draw.Enabled = true;
|
||||
}
|
||||
|
||||
private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
|
||||
{
|
||||
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||
return;
|
||||
|
||||
draw.Enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call if you want to check if the UI should close due to a recent battery usage.
|
||||
/// </summary>
|
||||
public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, ref draw, ref active, false) || active.Key == null)
|
||||
return;
|
||||
|
||||
if (_cell.HasCharge(uid, draw.UseRate))
|
||||
return;
|
||||
|
||||
_uiSystem.TryCloseAll(uid, active.Key);
|
||||
}
|
||||
|
||||
private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
|
||||
return;
|
||||
|
||||
// Check if we have the appropriate drawrate / userate to even open it.
|
||||
if (args.Cancelled || !_cell.HasCharge(uid, MathF.Max(draw.DrawRate, draw.UseRate), user: args.User))
|
||||
{
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user