Rejig Device networks (#7380)

This commit is contained in:
Leon Friedrich
2022-04-09 00:27:10 +12:00
committed by GitHub
parent 44649e7fed
commit a4d55235cc
33 changed files with 671 additions and 247 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Server.Access.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
@@ -30,7 +30,7 @@ namespace Content.Server.Medical.SuitSensors
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private const float UpdateRate = 0.5f;
private const float UpdateRate = 1f;
private float _updateDif;
public override void Initialize()
@@ -58,8 +58,11 @@ namespace Content.Server.Medical.SuitSensors
var sensors = EntityManager.EntityQuery<SuitSensorComponent, DeviceNetworkComponent>();
foreach (var (sensor, device) in sensors)
{
if (device.TransmitFrequency is not uint frequency)
continue;
// check if sensor is ready to update
if (curTime - sensor.LastUpdate < TimeSpan.FromSeconds(sensor.UpdateRate))
if (curTime - sensor.LastUpdate < sensor.UpdateRate)
continue;
sensor.LastUpdate = curTime;
@@ -70,7 +73,7 @@ namespace Content.Server.Medical.SuitSensors
// broadcast it to device network
var payload = SuitSensorToPacket(status);
_deviceNetworkSystem.QueuePacket(sensor.Owner, DeviceNetworkConstants.NullAddress, device.Frequency, payload, true);
_deviceNetworkSystem.QueuePacket(sensor.Owner, null, payload, device: device);
}
}